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Beginning WebGL for HTML5
Beginning WebGL for HTML5

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create

powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and
...
Direct3D Rendering Cookbook
Direct3D Rendering Cookbook

50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life

About This Book

  • Learn and implement the advanced rendering techniques in Direct3D 11.2 and bring your 3D graphics project to life
  • Study the source code...
Blender Cycles: Lighting and Rendering Cookbook
Blender Cycles: Lighting and Rendering Cookbook

If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

Overview

  • Get acquainted with the lighting and rendering concepts of the Blender Cycles...
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by...
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game...

Blender 2.6 Cycles:Materials and Textures Cookbook
Blender 2.6 Cycles:Materials and Textures Cookbook

With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

Overview

  • Create naturalistic materials and textures - such as...
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration
The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics...
Game Physics (Interactive 3d Technology Series)
Game Physics (Interactive 3d Technology Series)
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
ShaderX2: Introductions and Tutorials with DirectX 9.0
ShaderX2: Introductions and Tutorials with DirectX 9.0
This book is a collection of articles that explain the foundations of
shader programming, from the High Level Shading Language and
version 3.0 shader models to shadow mapping and stencil shadow
volumes. The following provides a brief overview of these articles:
Jason L. Mitchell and Craig Peeper, one of the creators of HLSL...
Mastering Maya 2009
Mastering Maya 2009

The Ultimate Maya 2009 Resource for Intermediate to Advanced Users

If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games,...

Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows
Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows
Many developers became interested in programming because they saw a video game and thought, “How did they do that?” This book helps demystify what is required to make video games. Being able to write games on a next-generation console like the Xbox 360 has never been an option for the masses before. Now with the XNA Framework, games can...
HLSL and Pixel Shaders for XAML Developers
HLSL and Pixel Shaders for XAML Developers
Pixel Shaders are one of the more powerful graphic tools available for XAML programmers. I first encountered them in the Windows Presentation Foundation 3.5 SP1 release and was completely smitten. It didn’t take long to learn that I could create custom shaders, commonly called Effects in WPF, and add them to...
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