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Beginning WebGL for HTML5
WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create
powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that
interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify
shaders and ... | | Direct3D Rendering Cookbook
50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life
About This Book
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Learn and implement the advanced rendering techniques in Direct3D 11.2 and bring your 3D graphics project to life
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Study the source code...
| | Blender Cycles: Lighting and Rendering Cookbook
If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.
Overview
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Get acquainted with the lighting and rendering concepts of the Blender Cycles...
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| | Game Physics (Interactive 3d Technology Series)Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to... | | ShaderX2: Introductions and Tutorials with DirectX 9.0This book is a collection of articles that explain the foundations of shader programming, from the High Level Shading Language and version 3.0 shader models to shadow mapping and stencil shadow volumes. The following provides a brief overview of these articles: Jason L. Mitchell and Craig Peeper, one of the creators of HLSL ... |
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