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Managed DirectX 9 Kick Start : Graphics and Game ProgrammingManaged DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time... | | | | |
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OpenGL(R) ES 2.0 Programming GuideOver the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from... | | Game Programming Gems 4 (Game Programming Gems Series)Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to... | | Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
This book will show you how to make your very own next-gen 3D games in Flash. If... |
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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and ZuneDo you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning... | | WebGL Hotshot
Create interactive 3D content for web pages and mobile devices with this book and ebook
Overview
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Simple, ready-to-use interactive 3D demonstrations and explanations for a variety of popular and innovative websites
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Detailed overview of how to build 3D environments including features such as...
| | 3D Graphics for Game Programming
Many of computer graphics classes in colleges are focused on real-time rendering
and animation. However, it is not easy to nd an appropriate textbook,
which presents the state of the art in interactive graphics, is balanced between
theory and practicality, and is of a proper length to be covered in a semester.
This book is... |
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