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iOS Game Development Cookbook
iOS Game Development Cookbook

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.

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Protocol Engineering
Protocol Engineering

Communication protocols form the operational basis of computer networks and tele­communication systems. They are behavior conventions that describe how com­munication systems inter­act with each other, defining the temporal order of the interactions and the formats of the data units exchanged – essentially they determine the...

Quantum Medicinal Chemistry (Methods and Principles in Medicinal Chemistry, Vol. 17)
Quantum Medicinal Chemistry (Methods and Principles in Medicinal Chemistry, Vol. 17)
Everyone relies on the power of computers, including chemical and pharmaceutical laboratories. Increasingly faster and more exact simulation algorithms have made quantum chemistry a valuable tool in the search for bioactive substances. The much larger computational cost is more than compensated by a deeper understanding of...
Computer Animation, Third Edition: Algorithms and Techniques
Computer Animation, Third Edition: Algorithms and Techniques

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third...

Virtual Honeypots: From Botnet Tracking to Intrusion Detection
Virtual Honeypots: From Botnet Tracking to Intrusion Detection
Honeypots have demonstrated immense value in Internet security, but physical honeypot deployment can be prohibitively complex, time-consuming, and expensive. Now, there’s a breakthrough solution. Virtual honeypots share many attributes of traditional honeypots, but you can run thousands of them on a single system-making them easier and...
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the...
Partial Differential Equations: Modelling and Numerical Simulation (Computational Methods in Applied Sciences)
Partial Differential Equations: Modelling and Numerical Simulation (Computational Methods in Applied Sciences)
This book is dedicated to Olivier Pironneau.

For more than 250 years partial differential equations have been clearly the most important tool available to mankind in order to understand a large variety of phenomena, natural at first and then those originating from human activity and technological development. Mechanics, physics and their...

FPGAs 101: Everything you need to know to get started
FPGAs 101: Everything you need to know to get started

FPGAs (Field-Programmable Gate Arrays) can be found in applications such as smart phones, mp3 players, medical imaging devices, and for aerospace and defense technology. FPGAs consist of logic blocks and programmable interconnects. This allows an engineer to start with a blank slate and program the FPGA for a specific task, for instance,...

Computer Algebra in Scientific Computing: 15th International Workshop, CASC 2013, Berlin, Germany, September 9-13, 2013, Proceedings (Lecture Notes in Computer Science)
Computer Algebra in Scientific Computing: 15th International Workshop, CASC 2013, Berlin, Germany, September 9-13, 2013, Proceedings (Lecture Notes in Computer Science)

This book constitutes the proceedings of the 14th International Workshop on Computer Algebra in Scientific Computing, CASC 2013, held in Berlin, Germany, in September 2013. The 33 full papers presented were carefully reviewed and selected for inclusion in this book.

The papers address issues such as polynomial algebra; the solution...

Introduction to Logic Design, 3rd Edition (Irwin Electronics & Computer Enginering)
Introduction to Logic Design, 3rd Edition (Irwin Electronics & Computer Enginering)

Introduction to Logic Design by Alan Marcovitz is intended for the first course in logic design, taken by computer science, computer engineering, and electrical engineering students. As with the previous editions, this edition has a clear presentation of fundamentals and an exceptional collection of examples, solved problems and...

ASIC and FPGA Verification : A Guide to Component Modeling (The Morgan Kaufmann Series in Systems on Silicon)
ASIC and FPGA Verification : A Guide to Component Modeling (The Morgan Kaufmann Series in Systems on Silicon)
Today it is still very difficult to verify board or larger system designs through simulation or any other technique. This important book addresses the largest ingredient needed to make simulation possiblethe availability of integrated circuit component models. Addressed inside is how to use VITAL extensions and other conventions with VHDL to...
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and...
unlimited object storage image
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