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Physics of Multiantenna Systems and Broadband Processing (Wiley Series in Microwave and Optical Engineering)
Physics of Multiantenna Systems and Broadband Processing (Wiley Series in Microwave and Optical Engineering)
Written by three internationally known researchers, this authoritative reference on the merits of MIMO systems provides a sound theoretical basis for its practical implementation. The book also addresses the important issues related to broadband adaptive processing. Physics of Multiantenna Systems and Broadband Processing provides readers...
EPSS Revisited: A Lifecycle for Developing Performance-Centered Systems
EPSS Revisited: A Lifecycle for Developing Performance-Centered Systems

EPSS Revisited is a compendium of articles gathered primarily from four special issues of ISPI's Performance Improvement (PI) journal between July 1999 and December 2002. These were issues for which I served as guest editor during a period when I was refining a performance-centered design...

Engineering Analysis using PAFEC Finite Element Software
Engineering Analysis using PAFEC Finite Element Software
The general layout of the book is clear and concise with the use of chapter summaries and conclusions being very good...At the end of each chapter there is a list of useful references, and the book finishes with an index, which is brief yet definitive...particular benefit to the new PAFEC user. - Vibration Digest
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Scratch Programming for Teens
Scratch Programming for Teens
Welcome to Scratch Programming for Teens! Scratch is a programming language developed by the MIT Media Lab for the purpose of teaching programming to teens and other first-time programmers. Scratch is a new programming language, initially released in May 2007. Scratch supports the development of computer games, interactive stories, graphic artwork...
SFML Essentials
SFML Essentials

A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML

About This Book

  • Learn to utilize the features of SFML quickly to create interactive games
  • Realize your game ideas by following practical tutorials based on the essential features of...
HTML & XHTML : The Definitive Guide
HTML & XHTML : The Definitive Guide

HTML is changing so fast it's almost impossible to keep up with developments. XHTML is HTML 4.0 rewritten in XML; it provides the precision of XML while retaining the flexibility of HTML. HTML & XHTML: The Definitive Guide, 4th Edition, brings it all together. It's the most comprehensive book available on HTML and XHTML...

Borland C++ Power Programming/Book and Disk
Borland C++ Power Programming/Book and Disk
It wasn’t too long ago that a hobbyist programmer got by with a monochrome monitor, two floppy drives, 16K of RAM, and a decent understanding of BASIC. Back then, a big program may have comprised 500 lines and taken a few days to write. Even professional programmers—the folks who produced commercial-quality software— had it much...
Thinking in Java (4th Edition)
Thinking in Java (4th Edition)

Thinking in Java has earned raves from programmers worldwide for its extraordinary clarity, careful organization, and small, direct programming examples. From the fundamentals of Java syntax to its most advanced features, Thinking in Java is designed to teach, one simple step at a time.

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Adobe Acrobat 9 PDF Bible
Adobe Acrobat 9 PDF Bible
" The Adobe Acrobat 9 PDF Bible is the comprehensive guide to Acrobat for novices and power users alike. With its concise, easy-to-read format, this book will have you creating interactive XML forms, enabling streamlined document review processes, and publishing high-impact electronic documents in no time."

— Rick...

Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide
Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide

Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons -...

Precalculus, 9th Edition
Precalculus, 9th Edition

Larson's market-leading text, PRECALCULUS is known for delivering sound, consistently structured explanations and exercises of mathematical concepts to expertly prepare students for the study of calculus. With the ninth edition, the author continues to revolutionize the way students learn material by incorporating more real-world...

Programming 2D Games
Programming 2D Games

A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted
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