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WCDMA for UMTS: HSPA Evolution and LTE
WCDMA for UMTS: HSPA Evolution and LTE
Written by leading experts in the field, the first edition of WCDMA for UMTS quickly became established as the best-selling and most highly respected book on the air interface of 3G cellular systems.  Fully revised and updated, the fourth edition now covers the key features of 3GPP Release ‘7 ensuring its position as the leading...
C# 3.0 Pocket Reference: Instant Help for C# 3.0 Programmers
C# 3.0 Pocket Reference: Instant Help for C# 3.0 Programmers

This book is for busy programmers who want a succinct and yet readable guide to C# 3.0 and LINQ. C# 3.0 Pocket Reference tells you exactly what you need to know, without long introductions or bloated samples. Despite its conciseness, this book doesn't skimp on depth or detail, and embraces the...

Integrated Circuit Design for High-Speed Frequency Synthesis (Artech House Microwave Library)
Integrated Circuit Design for High-Speed Frequency Synthesis (Artech House Microwave Library)
Frequency synthesizers are used in everything from wireless and wireline communications to waveform generation, but until now circuit design expertise in this area has been scattered in numerous trade publications and papers. This one-stop resource gives circuit designers all the straight-from-the-lab techniques, procedures, and applications they...
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
It’s hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code.

We were very excited, and everyone wanted to know
...
Digital Landscape Photography
Digital Landscape Photography

Photographing landscape with a film camera is different than with a digital camera. There are several books on the market that cover landscape photography but few of them are specifically for the digital photographer. This book is what you are looking for!

Digital Landscape Photography covers:
* equipment such as
...

LiveCode Mobile Development Hotshot
LiveCode Mobile Development Hotshot

Create your own exciting applications with 10 fantastic projects

Overview

  • Create your own mobile games and apps using LiveCode
  • Develop user interfaces for mobile devices
  • Use databases and advanced features of LiveCode

In Detail

There are...

Unity 4.x Game Development by Example Beginner's Guide
Unity 4.x Game Development by Example Beginner's Guide

A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

Overview

  • Learn the basics of the Unity 3D game engine by building five small, functional game projects
  • Explore simplification and iteration techniques that will make you more successful as a game...
The Innovation Handbook: How to Profit from Your Ideas, Intellectual Property and Market Knowledge
The Innovation Handbook: How to Profit from Your Ideas, Intellectual Property and Market Knowledge


Unique features, distinctive capabilities and exclusive know-how are the surest way to stay ahead of the market for any length of time. But the way these points of difference are created and commercialized is changing. The difficulty for most organizations is not in generating ideas, but in pursuing the right one at the
...

Android Application Development Cookbook - Second Edition
Android Application Development Cookbook - Second Edition

Over 100 recipes to help you solve the most common problems faced by Android Developers today

About This Book

  • Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster
  • Uncover the latest features of Android...
Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
Real-Time Digital Signal Processing: Based on the TMS320C6000
Real-Time Digital Signal Processing: Based on the TMS320C6000
Digital Signal Processing has undergone enormous growth in usage/implementation in the last 20 years and many engineering schools are now offering real-time DSP courses in their undergraduate curricula. Our everyday lives involve the use of DSP systems in things such as cell phones and high-speed modems; Texas Instruments has introduced the...
Founders at Work: Stories of Startups' Early Days (Recipes: a Problem-Solution Ap)
Founders at Work: Stories of Startups' Early Days (Recipes: a Problem-Solution Ap)
Sprinters apparently reach their highest speed right out of the blocks, and spend the rest of the race slowing down. The winners slow down the least. It’s that way with most startups too. The earliest phase is usually the most productive. That’s when they have the really big ideas. Imagine what Apple was like when 100 percent of its...
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