Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his...
In this book, we shall be concerned with applications in relation to the determination of Plane areas, Lengths of arcs and Volumes and Surfaces of solids of revolution, Centre of gravity and Moment of Inertia.... Curves and Singularities The object of this book is to introduce to a new generation of students an area of mathematics that has received a tremendous impetus during the last twenty years or so from developments in singularity theory.
The differential geometry of curves, families of curves and surfaces in Euclidean space has fascinated mathematicians and users...
Mathematics for Computer Graphics Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques... Acoustic Diffusers and Absorbers: Theory, Design and Application Every book tells a story and there is a story behind every book. This story begins in 1980, in the conference room of the laboratory for the structure of matter at the Naval Research Laboratory (NRL) in Washington, DC, where Peter D’Antonio was employed as a diffraction physicist. Knowing Peter’s interest in music, a colleague handed...
Modeling of Curves and Surfaces with MATLAB®
This text on geometry modeling is devoted to a number of central geometrical topics—
graphs of functions, transformations, (non-)Euclidean geometries, curves and surfaces—
and presents some elementary methods for analytical modeling and visualization
In 1872 F. Klein proposed his Erlangen Programme in...
OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or...
gnuplot is a free, open source plotting program that has been in wide use since 1986.
It's used as the graphics backend by many other programs, so plenty of people use gnuplot
without knowing it. If you've used Octave, Maxima, statist, gretl, or the Emacs graphing
calculator, you've already used gnuplot.
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