Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... | | Maya Studio Projects Texturing and Lighting (Wiley Desktop Editions)
“Half of good lighting╇ is good texturing, and half of good texturing
is good lighting” is my favorite sage advice to new animators. It’s difficult to separate the
two areas of computer animation. Texturing—the re-creation of specific surface qualities
through the application of shaders,... | | Planets and Planetary Systems
Planetary Science is an exciting, fast-moving, interdisciplinary field with courses taught in a wide range of departments, including astronomy, physics, chemistry, earth sciences and biology. Planets and Planetary Systems is a well-written, concise introductory textbook on the science of planets within our own and other solar... |