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What is What in the Nanoworld: A Handbook on Nanoscience and NanotechnologyMore than 1,400 entries, from a few sentences to a page in length. The second, completely revised and enlarged edition of this introductory reference handbook summarizes the terms and definitions, most important phenomena, and regulations occurring in the physics, chemistry, technology, and application of nanostructures. A representative collection... | | | | |
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Introducing 3ds Max 9: 3D for BeginnersLet Your Imagination Run Wild
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.
Introducing 3ds Max 9: 3D... | | Vector Analysis for Computer GraphicsVector analysis is relatively young in the history of mathematics, however, in the short period of its existence it has become a powerful and central tool in describing and solving a wide range of geometric problems, many, of which, arise in computer graphics. These may be in the form of describing lines, surfaces and volumes, which may touch,... | | |
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Computational Line Geometry (Mathematics and Visualization)The geometry of lines occurs naturally in such different areas as sculptured surface machining, computation of offsets and medial axes, surface reconstruction for reverse engineering, geometrical optics, kinematics and motion design, and modeling of developable surfaces. This book covers line geometry from various viewpoints and aims towards... | | Houches Lectures: 1972, Black Holes (Les Houches Lectures : 1972 Lectures)The story of the phenomenal transformation of general relativity within little more than a decade, from a quiet backwater of research, harboring a handful of theorists, to a booming outpost attracting increasing numbers of highly talented young people as well as heavy investment in experiments, is by now familiar. The amazing thing about this... | | |
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