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iPod: The Missing Manual
What a difference a decade makes. When Apple introduced the very first iPod back in October 2001, it was a bulky chunk of white plastic, chrome, and glass that held a mere 5 gigabytes of music. But its concept was simple and enticing: you could carry 1,000 songs around in your pocket. And people did.
| | Architecting Mobile Solutions for the Enterprise
As far back as 1999, some smart guys predicted that mobile would become the primary focus of development in only a few years. Although it has taken a bit more time than expected, the era of mobile software has arrived at last. Why did it take so long? The answer is surprisingly simple: mobile software needed a critical mass of users ... | | Design It!: From Programmer to Software Architect (The Pragmatic Programmers)
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is the perfect introduction to software architecture for programmers who are ready to grow their design skills. Lead your team as a software architect, ask the right stakeholders the right questions, explore design options, and... |
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iPhone For Dummies (Computer/Tech)Play podcasts, music, videos, and photo slideshows
Customize your iPhone, fill it with cool stuff, even use it to manage your life
With Apple's iPhone, you have the world virtually in your pocket. But because it does so much, there's much to know about using it! This full-color guide shows you... | | | | Pervasive Information Architecture: Designing Cross-Channel User Experiences
I knew the Internet before it got famous. There were places but no paths, no
maps, no search engines. Entry required a key in the form of an IP address
and an incantation in the language of UNIX. It was a small world that felt big
because it was so easy to get lost in the shadowy realm of texts and data, completely
devoid of color.... |
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