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| | Mathematics and Physics for Programmers (Game Development Series)Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic... | | Digital Media ToolsDigital Media Tools is a clearly focused introduction to acquiring skills in the use of major software tools to create multimedia. It will help you in the practical preparation of illustrations and still images, video animation and sound as well as multimedia authoring for the Web. With the benefit of these experts coaching you, as you... |
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Building Web Applications with SVG (Developer Reference)
Create rich interactivity with Scalable Vector Graphics (SVG)
Dive into SVG—and build striking, interactive visuals for your web applications. Led by three SVG experts, you’ll learn step-by-step how to use SVG techniques for animation, overlays, and dynamic charts and graphs. Then you’ll put it... | | | | High Performance Control of AC Drives with Matlab / Simulink Models
A comprehensive guide to understanding AC machines with exhaustive simulation models to practice design and control
Nearly seventy percent of the electricity generated worldwide is used by electrical motors. Worldwide, huge research efforts are being made to develop commercially viable three- and multi-phase motor drive... |
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Xara Xtreme 5: The Official GuideMaster the world's fastest drawing program!
Learn the principles of vector drawing as you learn technique, composition, and other art essentials--then apply your skills to creating websites, animations, logos, photographic retouches, and more. Xara Xtreme 5: The Official Guide shows you how to customize the software, use... | | Beginning Java SE 6 Game Programming
This book will teach you how to create games with the awesome Java language.
Previous editions emphasized the casual game market with chapter projects
designed to run in AppletViewer or in a web browser. While still relevant, the
code in this new edition is a bit simpler, using a JFrame more often instead of an
applet, so that... | | Adobe Illustrator CS6 Classroom in a Book
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CS6 choose Adobe Illustrator CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 15 project-based lessons in this book show readers step-by-step the key techniques for working in Illustrator CS6 and how to create vector... |
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