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Programming the Cell Processor: For Games, Graphics, and Computation
Programming the Cell Processor: For Games, Graphics, and Computation

Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application

 

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics...

Hands-On GUI Programming with C++ and Qt5: Build stunning cross-platform applications and widgets with the most powerful GUI framework
Hands-On GUI Programming with C++ and Qt5: Build stunning cross-platform applications and widgets with the most powerful GUI framework

Create visually appealing and feature-rich applications by using Qt 5 and the C++ language

Key Features

  • Explore Qt 5's powerful features to easily design your GUI application
  • Leverage Qt 5 to build attractive cross-platform applications
  • Work with Qt...
Integral Calculus, 3D Geometry & Vector Booster with Problems & Solutions
Integral Calculus, 3D Geometry & Vector Booster with Problems & Solutions
INTEGRAL CALCULUS, 3D GEOMETRY & VECTOR BOOSTER with Problems & Solutions for JEE Main and Advanced is meant for aspirants preparing for the entrance examinations of different technical institutions, especially NIT/IIT/BITSAT/ IISc. In writing this book, I have drawn heavily from my long teaching experience at National Level...
Principles of Lasers and Optics
Principles of Lasers and Optics
Radiation from lasers is different from conventional optical light because, like
microwave radiation, it is approximately monochromatic. Although each laser has
its own fine spectral distribution and noise properties, the electric and magnetic
fields from lasers are considered to have precise phase and amplitude variations
in
...
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games,...
Automatic Speech and Speaker Recognition: Large Margin and Kernel Methods
Automatic Speech and Speaker Recognition: Large Margin and Kernel Methods
This book discusses large margin and kernel methods for speech and speaker recognition

Speech and Speaker Recognition: Large Margin and Kernel Methods is a collation of research in the recent advances in large margin and kernel methods, as applied to the field of speech and speaker recognition. It presents...

Linear Algebra: A Geometric Approach
Linear Algebra: A Geometric Approach
One of the most enticing aspects of mathematics, we have found, is the interplay of ideas from seemingly disparate disciplines of the subject. Linear algebra provides a beautiful illustration of this, in that it is by nature both algebraic and geometric. ...
TensorFlow Machine Learning Cookbook: Over 60 recipes to build intelligent machine learning systems with the power of Python, 2nd Edition
TensorFlow Machine Learning Cookbook: Over 60 recipes to build intelligent machine learning systems with the power of Python, 2nd Edition

Skip the theory and get the most out of Tensorflow to build production-ready machine learning models

Key Features

  • Exploit the features of Tensorflow to build and deploy machine learning models
  • Train neural networks to tackle real-world problems in Computer Vision and...
Grid Generation Methods (Scientific Computation)
Grid Generation Methods (Scientific Computation)
This book is an introduction to structured and unstructured grid methods in scientific computing, addressing graduate students, scientists as well as practitioners. Basic local and integral grid quality measures are formulated and new approaches to mesh generation are reviewed. In addition to the content of the successful first edition, a more...
Geometric Algebra: An Algebraic System for Computer Games and Animation
Geometric Algebra: An Algebraic System for Computer Games and Animation

In my first book on geometric algebra in 2007 the preface described how I had been completely surprised by the existence of geometric algebra, especially after having recently completed a book on vector analysis where it was not even mentioned! So why am I writing a second book on the same subject?Well it’s not because I have...

Programming Windows
Programming Windows

NOTE: This book is based on Windows 8 Release Preview; its content and publication date will be updated for final Windows 8 software.

Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his...

The MEL Companion: Maya Scripting for 3D Artists (Graphics Series)
The MEL Companion: Maya Scripting for 3D Artists (Graphics Series)

The Maya Embedded Language, or MEL, is the very foundation of the Maya application: it’s what makes it so powerful. And, if you know MEL, you can make Maya work more efficiently for your own projects. Whether customizing the workspace, modifying the tools that already exist, or creating new tools, an artist versed in MEL is ready to...

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