 |
|
 Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Addictive, frustrating. Fun, boring. Engaging, repetitive. Casual, demanding.
These words may contradict each other, but they express the roller coaster of sentiments
felt by real-time strategy games players like me. I remember spending countless hours
playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000,... |  |  Professional Plone 4 Development
I suspect Martin plied me to write this foreword while out one evening during the 2010 Plone Conference in Bristol. Full from an excellent dinner and even better conversation, beer in hand, who could say no?
I've long envied Martin's ability to write. Text and code flow from his fingers at a rate that I can't even begin... |  |  Geometric Algebra: An Algebraic System for Computer Games and Animation
In my first book on geometric algebra in 2007 the preface described how I had been completely
surprised by the existence of geometric algebra, especially after having recently completed a book
on vector analysis where it was not even mentioned! So why am I writing a second book on the
same subject?Well it’s not because I have... |
|
|
|
 |  |  |  |  Microsoft Windows Identity Foundation Cookbook
I still remember sitting down with my brand new copy of Writing Secure Code by Michael
Howard and David LeBlanc. Having moved beyond writing relatively simple intranet web
reports, (before the term "Bl" came to embody what at the time we thought was an incredibly
innovative way to display call center metrics for managing... |
|
| Result Page: 14 13 12 11 10 9 8 7 6 5 4 3 2 1 |