Rules of Play: Game Design Fundamentals
For hundreds of years, the field of game design has drifted along under the radar of culture, producing
timeless masterpieces and masterful time-wasters without drawing much attention to itself-without, in fact,
behaving like a "field" at all. Suddenly, powered by the big bang of computer technology, game design has... Software Abstractions: Logic, Language, and Analysis
As a programmer working for Logica UK in London in the mid-1980’s, I became a passionate advocate of formal methods. Extrapolating from small successes with VDM and JSP, I was sure that widespread use of formal methods would bring an end to the software crisis.
One approach especially intrigued me. John Guttag and Jim...
The Audio Programming Book
This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for...
Logic and Information Flow (Foundations of Computing)
The thirteen chapters written expressly for this book by logicians, theoretical computer scientists, philosophers, and semanticists address, from the perspective of mathematical logic, the problems of understanding and studying the flow of information through any information-processing system.The logic of information flow has applications in...
Nightwork: A History of Hacks and Pranks at MIT
An MIT "hack" is an ingenious, benign, andanonymous prank or practical joke, often requiring engineering or scientificexpertise and often pulled off under cover of darkness -- instances of campus mischief sometimes coinciding withApril Fool's Day, final exams, or commencement. (It should not beconfused with the sometimes...
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