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Mathematics for Computer GraphicsBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques... | | 3G EvolutionThis very up-to-date and practical book, written by engineers working closely in 3GPP, gives insight into the newest technologies and standards adopted by 3GPP, with detailed explanations of the specific solutions chosen and their implementation in HSPA and LTE.
The key technologies presented include multi-carrier transmission,... | | Beginning Game Development with Python and Pygame: From Novice to ProfessionalLike music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or... |
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| | | | Dynamic HTML: The Definitive ReferenceIf you are a Web content developer these days, you have a lot of information to keep track of. You need to stay current on the relevant Web specifications, like HTML, CSS, DOM, and ECMAScript. You also need to know how the latest Web browsers from Netscape and Microsoft actually implement these standards, since browser implementations of the... |
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