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Reactive Streams in Java: Concurrency with RxJava, Reactor, and Akka Streams
Get an easy introduction to reactive streams in Java to handle concurrency, data streams, and the propagation of change in today's applications. This compact book includes in-depth introductions to RxJava, Akka Streams, and Reactor, and integrates the latest related features from Java 9 and 11, as well as reactive streams... | | 3ds Max Modeling: Bots, Mechs, and Droids (Wordware Game and Graphics Library)
3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max. From the very first pages, readers will discover how to use the Max toolset to create sophisticated models, including a spider bot, hunter-killer, battle mech, and android. Learn how to use... | | |
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Android Apps with Eclipse
Android is one of the major players in the mobile phone market, and its market share is
continuously growing. Android is the first complete, open, and free mobile platform, and it offers
endless opportunities for mobile application developers. As with all other platforms, having a
robust and flexible development environment is the... | | OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or... | | Learning ShiVa3D Game Development
Get a grip on ShiVa3D mobile game development with this step-by-step, hands-on tutorial
Overview
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Step-by-step hands-on introduction, perfect for those just getting started in mobile development
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Use the StoneScript scripting language to handle object interactions and game events
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Programming the Mobile Web
Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the ... | | Understanding Game Application Development: With Xamarin.Forms and ASP.NET
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time ... | | Learn Java for Android Development
Learn Java for Android Development, Third Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive). This book teaches programmers the essential Java language skills necessary for... |
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Migrating to Swift from Android
In 2000, I started my first PalmOS mobile app for an inventory-tracking project. The initial project was a full-staffed team effort that consisted of mobile developers, SAP consultants, supply-chain subject matter experts, middleware developers, QA testers, architects, business sponsors, and so forth. JavaME came up strong in 2002, followed... | | | | Samsung Galaxy Tab 10.1 For Dummies
It’s not a cell phone. It’s not a computer. It’s the latest craze: the tablet. It
exists somewhere between the traditional computer and the newfangled
smart phone. That makes the tablet kind of an oddball, but quite a popular
oddball.
The Galaxy Tab is Samsung’s solution to your mobile, ... |
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