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MicroC OS II: The Real Time Kernel (With CD-ROM)MicroC/OS II Second Edition describes the design and implementation of the MicroC/OS-II real-time operating system (RTOS). In addition to its value as a reference to the kernel, it is an extremely detailed and highly readable design study particularly useful to the embedded systems student. While documenting the design and implementation of the... | | Digital Signal Processing: A Computer Science PerspectiveGet a working knowledge of digital signal processing for computer science applications The field of digital signal processing (DSP) is rapidly exploding, yet most books on the subject do not reflect the real world of algorithm development, coding for applications, and software engineering. This important new work fills the gap in... | | |
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30 Arduino Projects for the Evil Genius
30 Ways to Have Some Computer-Controlled Evil Fun!
This wickedly inventive guide shows you how to program and build a variety of projects with the Arduino microcontroller development system. Covering Windows, Mac, and Linux platforms, 30 Arduino Projects for the Evil Genius gets you up to speed with the simplified C... | | Emergence in Games (Charles River Media Game Development)The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system... | | Software Process Improvement: 14th European Conference, EuroSPI 2007, Potsdam, Germany, September 26-28, 2007, ProceedingsThis textbook is intended for use by SPI (software process improvement) managers and researchers, quality managers, and experienced project and research managers. The papers constitute the research proceedings of the 14th EuroSPI (European Software Process Improvement, www.eurospi.net) conference in Potsdam, September 26-28, 2007, Germany.... |
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DNA Computing: 8th International Workshop on DNA Based Computers, DNA8, Sapporo, Japan, June 10-13, 2002, Revised PapersBiomolecular computing has emerged as an interdisciplinary field that draws together chemistry, computer science, mathematics, molecular biology, and physics. Our knowledge on DNA nanotechnology and biomolecular computing increases exponentially with every passing year. The international meeting on DNA Based Computers has been a forum where... | | Learn Vertex & Pixel Shader Programming with DirectX 9This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in... | | Printed Circuits Handbook (McGraw Hill Handbooks)The World's #1 Guide to Printed Circuit Boards_Now Completely Updated with the Latest Information on Lead-Free Manufacturing!
The best reference in the field for over 30 years, the Printed Circuits Handbook equips you with definitive coverage of every facet of printed circuit assemblies_from... |
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