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Augmented Reality: An Emerging Technologies Guide to AR
Augmented Reality: An Emerging Technologies Guide to AR
Augmented reality (AR) is a technology whose time has come. Conceived in rudimentary form as early as the 1960’s, AR is only now becoming truly practical. Recent advances in mobile processing, coupled with an explosion in digital storage capacity, ubiquity of wireless broadband connections, mass adoption of smart phones, and...
Complex Valued Nonlinear Adaptive Filters: Noncircularity, Widely Linear and Neural Models
Complex Valued Nonlinear Adaptive Filters: Noncircularity, Widely Linear and Neural Models

This book was written in response to the growing demand for a text that provides a unified treatment of linear and nonlinear complex valued adaptive filters, and methods for the processing of general complex signals (circular and noncircular). It brings together adaptive filtering algorithms for feedforward (transversal) and feedback...

Innovations in Fuzzy Clustering: Theory and Applications (Studies in Fuzziness and Soft Computing)
Innovations in Fuzzy Clustering: Theory and Applications (Studies in Fuzziness and Soft Computing)
There is a great interest in clustering techniques due to the vast amount of data generated in every field including business, health, science, engineering, aerospace, management and so on. It is essential to extract useful information from the data. Clustering techniques are widely used in pattern recognition and related applications.

The...

Mastering OpenCV with Practical Computer Vision Projects
Mastering OpenCV with Practical Computer Vision Projects

Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a...

Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets

Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided.

Beginning Windows Mixed Reality...
OpenCV Computer Vision with Java
OpenCV Computer Vision with Java

Create multiplatform computer vision desktop and web applications using the combination of OpenCV and Java

About This Book

  • Set up Java API for OpenCV to create popular Swing-based Graphical User Interfaces (GUIs)
  • Process videos and images in real-time with closer to native...
Multiparadigm Constraint Programming Languages (Cognitive Technologies)
Multiparadigm Constraint Programming Languages (Cognitive Technologies)

"Modeling" has become one of the primary concerns in modern Software Engineering. The reason is simple: starting development processes from clear and succinct models has proven to foster not only quality but also productivity. With the advance of modeling there also came a desire for automatic code generation from models....

Symbian OS C++ for Mobile Phones
Symbian OS C++ for Mobile Phones
Programming Symbian OS is a key skill for mass market phone application development. Whether you are developing a
services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you unde
fundamental theory behind developing Symbian OS C++ code for constrained devices.

• A
...
Hardboiled Web Design
Hardboiled Web Design

Every web designer harbours tales of frustration, limitation and despair. Web design requires skills and knowledge beyond mere manipulation of form, shape, language, colour, message and meaning. What users don’t see behind those visuals is just as important as what they do see. We have to think about moving parts and engineering...

Tabletops - Horizontal Interactive Displays (Human-Computer Interaction Series)
Tabletops - Horizontal Interactive Displays (Human-Computer Interaction Series)

This book is an attempt to bring together current research in the domain of interactive horizontal displays. The book integrates and summarises findings from the most important international tabletop research teams. It provides a state-of-the-art overview and allows for the discussion of emerging and future directions in research and...

Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones,...
Human-Computer Interaction Fundamentals (Human Factors and Ergonomics)
Human-Computer Interaction Fundamentals (Human Factors and Ergonomics)
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes...
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