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Interactive Environments with Open-Source Software: 3D Walkthroughs and Augmented Reality for Architects with Blender 2.43, DART 3.0 and ARToolKit 2.72
Interactive Environments with Open-Source Software: 3D Walkthroughs and Augmented Reality for Architects with Blender 2.43, DART 3.0 and ARToolKit 2.72

Wolfgang, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in Interactive Ambient. The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and the...

OpenCV 3.x with Python By Example: Make the most of OpenCV and Python to build applications for object recognition and augmented reality, 2nd Edition
OpenCV 3.x with Python By Example: Make the most of OpenCV and Python to build applications for object recognition and augmented reality, 2nd Edition

Learn the techniques for object recognition, 3D reconstruction, stereo imaging, and other computer vision applications using examples on different functions of OpenCV.

Key Features

  • Learn how to apply complex visual effects to images with OpenCV 3.x and Python
  • Extract...
Multiparadigm Constraint Programming Languages (Cognitive Technologies)
Multiparadigm Constraint Programming Languages (Cognitive Technologies)

"Modeling" has become one of the primary concerns in modern Software Engineering. The reason is simple: starting development processes from clear and succinct models has proven to foster not only quality but also productivity. With the advance of modeling there also came a desire for automatic code generation from models....

Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 

No...

Symbian OS C++ for Mobile Phones
Symbian OS C++ for Mobile Phones
Programming Symbian OS is a key skill for mass market phone application development. Whether you are developing a
services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you unde
fundamental theory behind developing Symbian OS C++ code for constrained devices.

• A
...
Hardboiled Web Design
Hardboiled Web Design

Every web designer harbours tales of frustration, limitation and despair. Web design requires skills and knowledge beyond mere manipulation of form, shape, language, colour, message and meaning. What users don’t see behind those visuals is just as important as what they do see. We have to think about moving parts and engineering...

Tabletops - Horizontal Interactive Displays (Human-Computer Interaction Series)
Tabletops - Horizontal Interactive Displays (Human-Computer Interaction Series)

This book is an attempt to bring together current research in the domain of interactive horizontal displays. The book integrates and summarises findings from the most important international tabletop research teams. It provides a state-of-the-art overview and allows for the discussion of emerging and future directions in research and...

Handbook of Diabetes Technology
Handbook of Diabetes Technology

This book covers the main fields of diabetes management through applied technologies.

The different chapters include insulin therapy through basic insulin injection therapy, external and implantable insulin pumps and the more recent approaches such as sensor augmented pumps and close-loop systems. Islet transplantation...

Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones,...
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to...

Human-Computer Interaction Fundamentals (Human Factors and Ergonomics)
Human-Computer Interaction Fundamentals (Human Factors and Ergonomics)
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes...
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds

Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.

In this book, the authors discuss spatial...

unlimited object storage image
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