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Mastering OpenCV 4 with Python: A practical guide covering topics from image processing, augmented reality to deep learning with OpenCV 4 and Python 3.7
Mastering OpenCV 4 with Python: A practical guide covering topics from image processing, augmented reality to deep learning with OpenCV 4 and Python 3.7

Create advanced applications with Python and OpenCV, exploring the potential of facial recognition, machine learning, deep learning, web computing and augmented reality.

Key Features

  • Develop your computer vision skills by mastering algorithms in Open Source Computer Vision 4 (OpenCV 4)and...
OpenGL Data Visualization Cookbook
OpenGL Data Visualization Cookbook

Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

About This Book

  • Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D...
Subband Adaptive Filtering: Theory and Implementation
Subband Adaptive Filtering: Theory and Implementation

Subband adaptive filtering is rapidly becoming one of the most effective techniques for reducing computational complexity and improving the convergence rate of algorithms in adaptive signal processing applications. This book provides an introductory, yet extensive guide on the theory of various subband adaptive filtering techniques. For...

Hands-On Reinforcement Learning with Python: Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow
Hands-On Reinforcement Learning with Python: Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow

A hands-on guide enriched with examples to master deep reinforcement learning algorithms with Python

Key Features

  • Enter the world of artificial intelligence using the power of Python
  • An example-rich guide to master various RL and DRL algorithms
  • Explore...
Multiparadigm Constraint Programming Languages (Cognitive Technologies)
Multiparadigm Constraint Programming Languages (Cognitive Technologies)

"Modeling" has become one of the primary concerns in modern Software Engineering. The reason is simple: starting development processes from clear and succinct models has proven to foster not only quality but also productivity. With the advance of modeling there also came a desire for automatic code generation from models....

Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 

No...

Symbian OS C++ for Mobile Phones
Symbian OS C++ for Mobile Phones
Programming Symbian OS is a key skill for mass market phone application development. Whether you are developing a
services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you unde
fundamental theory behind developing Symbian OS C++ code for constrained devices.

• A
...
Hardboiled Web Design
Hardboiled Web Design

Every web designer harbours tales of frustration, limitation and despair. Web design requires skills and knowledge beyond mere manipulation of form, shape, language, colour, message and meaning. What users don’t see behind those visuals is just as important as what they do see. We have to think about moving parts and engineering...

Tabletops - Horizontal Interactive Displays (Human-Computer Interaction Series)
Tabletops - Horizontal Interactive Displays (Human-Computer Interaction Series)

This book is an attempt to bring together current research in the domain of interactive horizontal displays. The book integrates and summarises findings from the most important international tabletop research teams. It provides a state-of-the-art overview and allows for the discussion of emerging and future directions in research and...

Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones,...
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to...

Human-Computer Interaction Fundamentals (Human Factors and Ergonomics)
Human-Computer Interaction Fundamentals (Human Factors and Ergonomics)
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes...
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