Blender 2.5 Character Animation Cookbook
This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and
animations for common situations. Bring your characters to life by understanding the
principles, techniques, and approaches involved in creating rigs and animations; you'll
be able to adapt them to your own characters and films.
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced... Blender 2.5 HOTSHOT
With Blender 2.5 Hotshot you will take a tour around Blender 3D tools and discover the tight
integration between them by working on projects covering many aspects of computer image
generation, modeling, lighting, compositing, animation, and the game engine.
Using a projects based approach you will learn fun and challenging...
Blender Foundations: The Essential Guide to Learning Blender 2.6
Howdy folks. This book is your guide to learning Blender 2.6. It assumes no previous knowledge of
Blender, although old Blender users will find a lot to learn here too. Some beginner texts are dressed-up
reference manuals, while some try to teach everything and end up teaching nothing. This book will teach
you how to use Blender 2.6,...
Character Development in Blender 2.5
I got started in Blender approximately eight and a half years ago. At the time,
there were very few tutorials or other training resources available. Essentially, the
only resource around was the people of the Blender Community, who was active
through the online forum, http://blenderartists.org. With nothing but the generous
Blender 3D Basics
When researching in preparation to write this book, we discovered that some Blender users
try to learn Blender three times and give up twice before they become comfortable with
Blender's effective, if unusual, interface. The editors at Packt and I decided that this was a
problem that could be solved. The answer is to explain...
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