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JavaScript Bible
JavaScript Bible

The bestselling JavaScript reference, now updated to reflect changes in technology and best practices

As the most comprehensive book on the market, the JavaScript Bible is a classic bestseller that keeps you up to date on the latest changes in JavaScript, the leading technology for incorporating interactivity into Web...

jQuery 1.4 Animation Techniques: Beginners Guide
jQuery 1.4 Animation Techniques: Beginners Guide

Since the first jQuery homepage in 2006, an interactive example introduced visitors to jQuery with a single line of code, and a button to run that code. When clicked, it added a class to a hidden paragraph, and animated that paragraph to become visible.

Today, in late 2010, the API documentation has 15 methods listed in the Effects...

Using Microsoft Excel 2010
Using Microsoft Excel 2010

Familiarity with Microsoft Excel is a requirement for most jobs today. Workers in every office use Excel to track and report information. Sales reps track leads, prospects, commissions, and travel expenses in Excel. Workers on the factory floor log schedules and quality data in Excel.

...

The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation

Non-photorealistic computer graphics is a multidisciplinary field in the research community, involving computer arts, computer graphics, computer vision, digital image/video processing and visual cognitive psychology. It aims at the computer generation of images and animations that are made in part “by hand” in appearance,...

HTML5 Media
HTML5 Media

Flash is dead.

At least, that’s what we’re told: thanks to the introduction of the HTML5 video and audio elements, Flash is now dead.

Of course, we know this statement isn’t true: Flash will have its place in web pages for many years to come. However, thanks to the new HTML5 media...

HTML5: The Missing Manual
HTML5: The Missing Manual

At first glance, you might assume that HTML5 is the fifth version of the HTML web-page-writing language. But the real story is a whole lot messier.

HTML5 is a rebel. It was dreamt up by a loose group of freethinkers who weren’t in charge of the official HTML standard. It allows page-writing practices that...

HTML5 Guidelines for Web Developers
HTML5 Guidelines for Web Developers

In 2010, HTML5 became the buzzword on the web developer scene. Large companies, such as Google, Apple, and Microsoft, began to use the new technology. The popularity of the catchword HTML5 grew, not least of all because of the heated debate between Apple and Adobe over whether this would mean the end of Flash.

In this book,...

Sams Teach Yourself Twitter in 10 Minutes
Sams Teach Yourself Twitter in 10 Minutes

Welcome to Twitter, the Social Networking site that was called “utterly devoid of any sort of merit” by New Zealand Herald’s Canvas Magazine, (June 6, 2009) in the same week it appeared on the cover of TIME Magazine as “a powerful form of communication” and “the future of American innovation.”...

Xcode 4 (Developer Reference)
Xcode 4 (Developer Reference)

After a few years with Xcode 3, my first impressions of Xcode 4 were mixed. At first, I thought the redesign was unnecessarily rigid and proscriptive. I missed Interface Builder's floating windows and object palettes, and I couldn't find a convincing reason for the enforced three-way window split in the editor.

Over time, I...

Introducing HTML5 Game Development
Beginning Android 4 Games Development (Beginning Apress)
Beginning Android 4 Games Development (Beginning Apress)

Hi there, and welcome to the world of Android game development. You came here to learn about game development on Android, and we hope to be the people who enable you to realize your ideas.



Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a
...
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 (Wrox Programmer to Programmer)
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 (Wrox Programmer to Programmer)

WELCOME TO Game and Graphics Programming for iOS and Android with OpenGL ES 2.0. This book is not your usual “OpenGL Hello Triangle” book — it’s not meant to explain the “why” (Google is there for that), but rather, to show you the “how.” This book will strictly teach you...

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