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Creating HTML5 Animations with Flash and Wallaby
Creating HTML5 Animations with Flash and Wallaby

Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you’ll learn how to convert Flash animations into HTML5, using Wallaby—the experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including the iPhone and...

Essential Silverlight 3
Essential Silverlight 3

Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including...

The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation

Non-photorealistic computer graphics is a multidisciplinary field in the research community, involving computer arts, computer graphics, computer vision, digital image/video processing and visual cognitive psychology. It aims at the computer generation of images and animations that are made in part “by hand” in appearance,...

HTML5 Media
HTML5 Media

Flash is dead.

At least, that’s what we’re told: thanks to the introduction of the HTML5 video and audio elements, Flash is now dead.

Of course, we know this statement isn’t true: Flash will have its place in web pages for many years to come. However, thanks to the new HTML5 media...

HTML5 and CSS3 Transition, Transformation, and Animation (Open Source)
HTML5 and CSS3 Transition, Transformation, and Animation (Open Source)

A handy guide to understanding Microdata, the new JavaScript APIs, and the new form elements in HTML5 and CSS3 along with transition, transformation, and animation using lucid code samples

Overview

  • Discover the semantics of HTML5 and Microdata
  • Understand the concept of the CSS3 Flexible Box...
Pro Android Graphics
Pro Android Graphics

Pro Android Graphics is a comprehensive goldmine of knowledge and techniques that will help you design, create, and optimize 2D graphics for use in your Android Jelly Bean applications. Android application developer and expert multimedia producer Wallace Jackson of Mind Taffy Design shows you how to leverage...

HTML5: The Missing Manual
HTML5: The Missing Manual

At first glance, you might assume that HTML5 is the fifth version of the HTML web-page-writing language. But the real story is a whole lot messier.

HTML5 is a rebel. It was dreamt up by a loose group of freethinkers who weren’t in charge of the official HTML standard. It allows page-writing practices that...

The Essential Guide to HTML5
The Essential Guide to HTML5

HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page, the...

Learning HTML5 by Creating Fun Games
Learning HTML5 by Creating Fun Games

Learning should be fun, especially when it comes to getting to grips with HTML5. Each chapter of this book teaches a new concept of HTML5 by helping you develop a relevant game. It’s education without the effort.

Overview

  • Learn the basics of this emerging technology and have fun doing it
  • ...
Development and Sustainability: India in a Global Perspective
Development and Sustainability: India in a Global Perspective

Following the reforms undertaken in the last two decades, India’s economic landscape has been radically transformed. This book examines the new economic map, which is shown to be shaped by two intertwined currents: globalization and sustainability. Weaving extensively through these currents and the canvas of development in the Indian...

Xcode 4 (Developer Reference)
Xcode 4 (Developer Reference)

After a few years with Xcode 3, my first impressions of Xcode 4 were mixed. At first, I thought the redesign was unnecessarily rigid and proscriptive. I missed Interface Builder's floating windows and object palettes, and I couldn't find a convincing reason for the enforced three-way window split in the editor.

Over time, I...

Introducing HTML5 Game Development
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