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 Quantum Monte Carlo: Origins, Development, ApplicationsMonte Carlo methods are a class of computational algorithms for simulating the behavior of a wide range of various physical and mathematical systems (with many variables). Their utility has increased with general availability of fast computers, and new applications are continually forthcoming. The basic concepts of Monte Carlo are both simple and... |  |  The Video Game Explosion: A History from PONG to PlayStation and BeyondIn the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video... |  |  Crash Cultures: Modernity, Mediation and the Material
Since Princess Diana's car crash in August 1997, media interest in the crash as an event needing explanation has proliferated. A glut of documentaries on television have investigated the social and scientific history of our responses to the car crash, as well as showing the personal impact of the crash on individual lives. In trying to... |
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 Multimedia Systems: Algorithms, Standards, and Industry Practices
Multimedia is now a broad “umbrella” that innovatively combines different fields of
research and industry to produce practical solutions that are used on a wide scale
today. Some of these fields are signal processing, imaging and color science, video and
audio analysis, 2D/3D graphics, information theory, compression,... |  |  Cinema 4D: The Artist's Project Sourcebook, 2nd Edition
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities.
This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process.... |  |  A Philosophy of Cinematic ArtA Philosophy of Cinematic Art is a systematic study of cinema as an art form, showing how the medium conditions fundamental features of cinematic artworks. It discusses the status of cinema as an art form, whether there is a language of film, realism in cinema, cinematic authorship, intentionalist and constructivist theories of interpretation,... |
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