Multimedia Systems: Algorithms, Standards, and Industry Practices
Multimedia is now a broad “umbrella” that innovatively combines different fields of
research and industry to produce practical solutions that are used on a wide scale
today. Some of these fields are signal processing, imaging and color science, video and
audio analysis, 2D/3D graphics, information theory, compression,...
Cinema 4D: The Artist's Project Sourcebook, 2nd Edition
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities.
This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process....
A Philosophy of Cinematic Art
A Philosophy of Cinematic Art is a systematic study of cinema as an art form, showing how the medium conditions fundamental features of cinematic artworks. It discusses the status of cinema as an art form, whether there is a language of film, realism in cinema, cinematic authorship, intentionalist and constructivist theories of interpretation,...
Electronics For Dummies
Begin having fun with electronics projects right away
Explore the basic concepts of electronics, build your electronics workbench, and create cool projects
Wish you could fix that faulty doorbell, hook up a motion detector, or maybe build your very own robot? This book will really get you charged up! It won't make...
Film Production Theory (The Suny Series, Cultural Studies in Cinema/Video) To all appearances, the business of cinema goes on as usual. Yes, movies are being made. The production lines in the studios keep churning out their images. The digital effects specialists stay up late at night to meet endless deadlines. Films open in Berlin or Cannes. Critics write their reviews. People talk about the latest releases at work or... Virtual Vixens: 3D Character Modeling and Scene Placement Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.
Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.
Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio...
CINEMA 4D 10 Workshop Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you... Adobe Photoshop CS3 Extended: Retouching Motion Pictures Adobe Photoshop CS3 Extended: Retouching Motion Pictures is a hands-on, tutorial-based guide filled with real-world examples that run the gamut from video restoration to visual and special effects, green screen and split screen composite work, and integration of 3D content from applications such as Luxology modo, 3D Studio Max, and Cinema 4D. New... Quantum Monte Carlo: Origins, Development, Applications Monte Carlo methods are a class of computational algorithms for simulating the behavior of a wide range of various physical and mathematical systems (with many variables). Their utility has increased with general availability of fast computers, and new applications are continually forthcoming. The basic concepts of Monte Carlo are both simple and...
|Result Page: 7 6 5 4 3 2 1 |