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The Great Book of Questions and Answers: Over 1000 Questions and Answers
The Great Book of Questions and Answers: Over 1000 Questions and Answers

The universe is a huge open space made up of billions of galaxies and an even larger number of stars. Our galaxy is called the Milky Way. Our solar system, including the Sun, the planets and their moons, forms just a tiny part of the Milky Way.

The Great Book of Questions and Answers is a comprehensive, fact-packed reference book...

Adobe Photoshop CS3 Extended: Retouching Motion Pictures
Adobe Photoshop CS3 Extended: Retouching Motion Pictures
Adobe Photoshop CS3 Extended: Retouching Motion Pictures is a hands-on, tutorial-based guide filled with real-world examples that run the gamut from video restoration to visual and special effects, green screen and split screen composite work, and integration of 3D content from applications such as Luxology modo, 3D Studio Max, and Cinema 4D. New...
Character Animation with Poser Pro (Graphics Series)
Character Animation with Poser Pro (Graphics Series)
Discover how to bring your Poser characters to life with the latest version of Poser, the powerful 3D figure design software. "Character Animation with Poser Pro" shows animators, graphic artists, and game developers how to create high-quality, animated 3D characters, applying the fundamental principles and basic techniques of character...
Digital Video and HDTV Algorithms and Interfaces (The Morgan Kaufmann Series in Computer Graphics)
Digital Video and HDTV Algorithms and Interfaces (The Morgan Kaufmann Series in Computer Graphics)

Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition,...

Real-Time Cameras
Real-Time Cameras
The first book on this core game development topic by an experienced developer

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users
...
Newnes Television & Video Engineer's Pocket Book (Newnes Pocket Books)
Newnes Television & Video Engineer's Pocket Book (Newnes Pocket Books)
This well-known book is an essential tool for every service engineer, and an extremely useful reference source for a wide range of engineers, students, sales and installation staff. It presents a wide range of data and key information in a compact form, covering television reception, satellite and cable television, video recorders, colour camera...
Motion Graphic Design: Applied History and Aesthetics, 2nd Edition
Motion Graphic Design: Applied History and Aesthetics, 2nd Edition
Improve the aesthetic and communication qualities of your motion graphics. Reach beyond technical craft skills with this multimedia examination of the essential elements of the art, which includes:
Foundation: Realize the artistic expression of pioneering artists from film, television, interactive media, and immersive environments as they
...
Ultrafast All-Optical Signal Processing Devices
Ultrafast All-Optical Signal Processing Devices

Semiconductor-based Ultra-Fast All-Optical Signal Processing Devices –a key technology for the next generation of ultrahigh bandwidth optical communication systems!

The introduction of ultra-fast communication systems based on all-optical signal processing is considered to be one of the most promising ways...

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
"Collins has written a truly encyclopedic work that wonderfully complements books on sound design in film, helping anyone in the audiovisual industry who desires to expand more confidently into teaching, designing, and producing audio in the gaming world. This book provides fascinating insights about how game audio can enhance player...
At a Distance: Precursors to Art and Activism on the Internet (Leonardo Books)
At a Distance: Precursors to Art and Activism on the Internet (Leonardo Books)
"The book is an exhilarating, eye-opening read that restores the body to the virtual and pulls the virtual out of the digital and back into lived and produced social relations." - Patricia R. Zimmermann, Department of Cinema and Photography, Ithaca College"

Networked collaborations of artists did not begin on the Internet.
...
The Video Game Explosion: A History from PONG to PlayStation and Beyond
The Video Game Explosion: A History from PONG to PlayStation and Beyond
In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video...
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Render them speechless with this in-depth guide to mental ray

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights...

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