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Learn Qt 5: Build modern, responsive cross-platform desktop applications with Qt, C++, and QML
Learn Qt 5: Build modern, responsive cross-platform desktop applications with Qt, C++, and QML

Learn the fundamentals of QT 5 framework to develop interactive cross-platform applications

Key Features

  • A practical guide on the fundamentals of application development with QT 5
  • Learn to write scalable, robust and adaptable C++ code with QT
  • Deploy your...
Beginning Reactive Programming with Swift: Using RxSwift, Amazon Web Services, and JSON with iOS and macOS
Beginning Reactive Programming with Swift: Using RxSwift, Amazon Web Services, and JSON with iOS and macOS

Learn the basics of reactive programming and how it makes apps more responsive. This book shows you how to incorporate reactive programming into existing development products and cycles using RXSwift and RXCocoa on iOS and Mac.

As we move away from the traditional paradigm of typing or touching one step at a...

Mac OS X and iOS Internals: To the Apple's Core (Wrox Programmer to Programmer)
Mac OS X and iOS Internals: To the Apple's Core (Wrox Programmer to Programmer)
EVEN MORE THAN TEN YEARS AFTER ITS INCEPTION, there is a dearth of books discussing the architecture of OS X, and virtually none about iOS. While there is plentiful documentation on Objective-C, the frameworks, and Cocoa APIs of OS X, it often stops short of the system-call level and implementation specifi cs. There is some...
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the...

Programming iOS 6
Programming iOS 6

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion—ideal whether...

Building Cocoa Applications : A Step by Step Guide
Building Cocoa Applications : A Step by Step Guide
Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication...
Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa
Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these...

Mastering Xcode 4: Develop and Design
Mastering Xcode 4: Develop and Design
This book is an intermediate-level introduction to Xcode 4, Apple’s integrated development environment. It assumes you have some development experience and are familiar with the Cocoa API. It won’t teach you how to write code or much at all about Cocoa. There are other books for that. This one is strictly focused on...
Learning Cocoa with Objective-C, 2nd Edition
Learning Cocoa with Objective-C, 2nd Edition
Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an...
Creating iOS 5 Apps: Develop and Design
Creating iOS 5 Apps: Develop and Design
This book serves two goals: introducing new developers to iOS development, and educating experienced developers about the tools and technologies available in iOS 5. We will examine a wide range of subjects—some new and some old—covering everything from building an initial iOS project to submitting your app to the iTunes...
Quartz 2D Graphics for Mac OS X(R) Developers
Quartz 2D Graphics for Mac OS X(R) Developers
On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing...
Pro Objective-C Design Patterns for iOS
Pro Objective-C Design Patterns for iOS

It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the...

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