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Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the...

Programming iOS 6
Programming iOS 6

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion—ideal whether...

Head First Networking
Head First Networking
Frustrated with networking books so chock-full of acronyms that your brain goes into sleep mode? Head First Networking's unique, visually rich format provides a task-based approach to computer networking that makes it easy to get your brain engaged. You'll learn the concepts by tying them to on-the-job tasks, blending practice and theory...
Ideals, Varieties, and Algorithms: An Introduction to Computational Algebraic Geometry and Commutative Algebra (Undergraduate Texts in Mathematics)
Ideals, Varieties, and Algorithms: An Introduction to Computational Algebraic Geometry and Commutative Algebra (Undergraduate Texts in Mathematics)

This book details the heart and soul of modern commutative and algebraic geometry. It covers such topics as the Hilbert Basis Theorem, the Nullstellensatz, invariant theory, projective geometry, and dimension theory. In addition to enhancing the text of the second edition, with over 200 pages reflecting changes to enhance clarity and...

Objective-C Programmer's Reference
Objective-C Programmer's Reference

Objective-C Programmer's Reference provides the tools necessary to write software in Objective-C—the language of choice for developing iOS and OS X applications. Author Carlos Oliveira begins from the basic building blocks of the language. He shows how to create correct and efficient applications by applying your knowledge...

Objective-C (Developer Reference)
Objective-C (Developer Reference)

A soup-to-nuts guide on the Objective-C programming language

Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers...

Building Cocoa Applications : A Step by Step Guide
Building Cocoa Applications : A Step by Step Guide
Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication...
Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa
Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript

"The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these...

Mastering Xcode 4: Develop and Design
Mastering Xcode 4: Develop and Design
This book is an intermediate-level introduction to Xcode 4, Apple’s integrated development environment. It assumes you have some development experience and are familiar with the Cocoa API. It won’t teach you how to write code or much at all about Cocoa. There are other books for that. This one is strictly focused on...
Learning Cocoa with Objective-C, 2nd Edition
Learning Cocoa with Objective-C, 2nd Edition
Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an...
Creating iOS 5 Apps: Develop and Design
Creating iOS 5 Apps: Develop and Design
This book serves two goals: introducing new developers to iOS development, and educating experienced developers about the tools and technologies available in iOS 5. We will examine a wide range of subjects—some new and some old—covering everything from building an initial iOS project to submitting your app to the iTunes...
Quartz 2D Graphics for Mac OS X(R) Developers
Quartz 2D Graphics for Mac OS X(R) Developers
On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing...
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