 AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))
Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores... |  |  Beginning R: An Introduction to Statistical Programming
Beginning R, Second Edition is a hands-on book showing how to use the R language, write and save R scripts, read in data files, and write custom statistical functions as well as use built in functions. This book shows the use of R in specific cases such as one-way ANOVA analysis, linear and logistic regression, data visualization,... |  |  Qt 4
A number of years ago, I happened to come across an article on GUI programming
with C++. I had just started learning C++ and was amazed at how little code the
author2 needed to produce a complete game, including the menus. Of course, there
were a number of constructs that needed explanation, but after a short time I was
hooked:... |