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Advanced 2D Game Development
Advanced 2D Game Development
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD...
flex & bison
flex & bison
If you need to parse or process text data in Linux or Unix, this useful book explains how to use flex and bison to solve your problems quickly. flex & bison is the long-awaited sequel to the classic O'Reilly book, lex & yacc. In the nearly two decades since the original book was published, the flex and bison utilities have proven...
Coders at Work
Coders at Work

Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a brand-new companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his...

Digital Signal Processing: Laboratory Experiments Using C and the TMS320C31 DSK
Digital Signal Processing: Laboratory Experiments Using C and the TMS320C31 DSK
"A practical guide to using the TMS320C31 DSP Starter Kit

With applications and demand for high-performing digital signal processors expanding rapidly, it is becoming increasingly important for today's students and practicing engineers to master real-time digital signal processing (DSP) techniques.

Digital Signal Processing:...

Elements of Programming
Elements of Programming
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering,must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language,...
Flex 3 with Java
Flex 3 with Java

Flex 3 is a great technology for developing Rich Internet Applications for the Web as well as for the desktop. If you are a developer looking to design great-looking and sophisticated user interfaces that resemble desktop-based applications, and want to utilize an existing server technology such as Java to develop RIAs, this book is for you.

...
Version Control with Git: Powerful tools and techniques for collaborative software development
Version Control with Git: Powerful tools and techniques for collaborative software development

Version Control with Git takes you step-by-step through ways to track, merge, and manage software projects, using this highly flexible, open source version control system. Git permits virtually an infinite variety of methods for development and collaboration. Created by Linus Torvalds to manage development of the Linux kernel, it's become...

Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
This book is designed for a first course in microprocessors or it may be used as a reference for practicing engineers. The book is unique in presenting a balanced, integrated topic coverage of assembly language programming, microcontroller programming via the C language, and hardware interfacing. Programming topics are discussed using both assembly...
Theory of Finite Automata With an Introduction to Formal Languages
Theory of Finite Automata With an Introduction to Formal Languages
It often seems that mathematicians regularly provide answers well before the rest of the world finds reasons to ask the questions. The operation of the networks of relays used in the first computers is exactly described by Boolean functions. George Boole thereby made his contribution to computer science in the mid-1800s, and Boolean algebra is used...
Programming Languages: An Active Learning Approach
Programming Languages: An Active Learning Approach
Programming Languages: An Active Learning Approach introduces students to three programming paradigms: object-oriented/imperative languages using C++ and Ruby, functional languages using Standard ML, and logic programming using Prolog. This interactive textbook is intended to be used in and outside of class. Each chapter follows a pattern of...
Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
UPnP Design by Example: A Software Developer's Guide to Universal Plug and Play
UPnP Design by Example: A Software Developer's Guide to Universal Plug and Play
Networked devices should be as easy for consumers to set up as stereo equipment—when you plug it in and turn it on, it just works. Universal Plug and Play technology can make this happen. This book is primarily a resource for software developers who are implementing UPnP technology in their products. It also provides a great introduction for...
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