This is a book about making 3D games in Macromedia Director Shockwave Studio. Expect it to be a book about code, interface tricks, and wacky game ideas. Along the way, I will share my experiences, life, and attitudes about games and game development. I have always tended to swim upstream, so I doubt that much of this will seem comfortable or...
This text for students and professionals in computer science provides a valuable overview of current knowledge concerning parallel algorithms. These computer operations have recently acquired increased importance due to their ability to enhance the power of computers by permitting multiple processors to work on different parts of a problem...
This is the first book to show the capabilities of Microsoft Excel to teach biological and life sciences statistics effectively. It is a step-by-step exercise-driven guide for students and practitioners who need to master Excel to solve practical science problems. If understanding statistics isn’t your strongest suit, you...
Apress is proud to announce that Rethinking the Internet of Things was a 2014 Jolt Award Finalist, the highest honor for a programming book. And the amazing part is that there is no code in the book.
Over the next decade, most devices connected to the Internet will not be used by people in the familiar way that personal...
Academic medicine can be very satisfying. I am pleased when I see one of
my residents takes excellent care of a seriously injured patient. I am pleased
when a junior member of the faculty publishes a really good paper. I am
pleased when the program attracts an especially good group of residents.
Sources of satisfaction can be...
If we've learned one thing from the Millennial generation, it's that no one is too young to make history online. JavaScript For Kids For Dummies introduces pre-teens and early teens alike to the world of JavaScript, which is an integral programming language...
Principles of Big Data helps readers avoid the common mistakes that endanger all Big Data projects. By stressing simple, fundamental concepts, this book teaches readers how to organize large volumes of complex data, and how to achieve data permanence when the content of the data is constantly changing. General methods for data...
Your software needs to leverage multiple cores, handle thousands of users and terabytes of data, and continue working in the face of both hardware and software failure. Concurrency and parallelism are the keys, and Seven Concurrency Models in Seven Weeks equips you for this new world. See how emerging technologies such as actors and...
Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL
About This Book
Get acquainted with a set of fundamental OpenGL primitives and concepts that enable users to create stunning visuals of arbitrarily complex 2D and 3D...
The purpose of this volume is to shape conceptual tools to understand the impact of new information and communication technologies (ICTs) on the organization of universities. Traditional research-based universities, the most typical representatives of the higher education system, find themselves challenged by the speed and the wide range of...
After the mainframe and personal computer eras, the third major era in computer science, ubiquitous computing, describes the state of technology in which networked computers would surround every user.
Ubiquitous Computing Technology for Real Time Enterprises combines the fundamental methods, algorithms, and concepts of...