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ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by...
DirectX 3D Graphics Programming Bible
DirectX 3D Graphics Programming Bible
Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran...
Isometric Game Programming with DirectX 7.0 w/CD
Isometric Game Programming with DirectX 7.0 w/CD
Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as...
   
   
   
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