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Strategy Game Programming with DirectX 9.0
Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system...

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
Advanced 2D Game Development
Advanced 2D Game Development
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD...
Software Engineering for Game Developers (Software Engineering Series)
Software Engineering for Game Developers (Software Engineering Series)
This book is about how a small team of developers can build a computer game using
practices that are fostered by software engineering. It takes you through the major
phases of the software engineering lifecycle and introduces you to the subjects
named in the Software Engineering Body of Knowledge (SWEBOK). The development...
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Now, there's a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the...

ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tips
and Tricks, I planned to do another book with an entirely new set of innovative
ideas, techniques, and algorithms. The call for authors led to many proposals from
nearly 80 people who wanted to contribute to the book. Some of these proposals
featured
...
Advanced 3D Game Programming with DirectX 9.0
Advanced 3D Game Programming with DirectX 9.0
Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.

This book was not designed for beginners. I'm not trying to sound arrogant or anything; I'm sure a
...
XNA 4 3D Game Development by Example: Beginner's Guide
XNA 4 3D Game Development by Example: Beginner's Guide
Microsoft's XNA Framework provides C# developers with a robust and efficient method of utilizing the DirectX and Direct3D Application Programming Interfaces (APIs) in order to build 3D games for the Windows, Xbox 360, and Windows Phone platforms.

This book will present a series of video games, utilizing the XNA
...
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and...
Shaders for Game Programmers and Artists (Premier Press Game Development)
Shaders for Game Programmers and Artists (Premier Press Game Development)
The topic of Shaders for Game Programmers and Artists is shader development; therefore,
the book is written for anybody who has some interest in the topic. Because the topics and
techniques covered throughout this book are so varied, it is bound to be of interest to
everybody from hobbyist programmers to professional shader
...
Beginner's Guide to DarkBASIC Game Programming
Beginner's Guide to DarkBASIC Game Programming
Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engine for you! By the end of the book, you will have written complete 2D and 3D games.

You’re interested in programming games, but you don’t know where to start. Beginner’s Guide to
...
Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
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