Introduction to 3D Game Programming with DirectX 10 Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III... Strategy Game Programming with DirectX 9.0
Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system...
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tips
and Tricks, I planned to do another book with an entirely new set of innovative
ideas, techniques, and algorithms. The call for authors led to many proposals from
nearly 80 people who wanted to contribute to the book. Some of these proposals
Advanced 3D Game Programming with DirectX 9.0 Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.
This book was not designed for beginners. I'm not trying to sound arrogant or anything; I'm sure a...
XNA 4 3D Game Development by Example: Beginner's Guide
Microsoft's XNA Framework provides C# developers with a robust and efficient method of
utilizing the DirectX and Direct3D Application Programming Interfaces (APIs) in order to
build 3D games for the Windows, Xbox 360, and Windows Phone platforms.
This book will present a series of video games, utilizing the XNA...
Shaders for Game Programmers and Artists (Premier Press Game Development) The topic of Shaders for Game Programmers and Artists is shader development; therefore,
the book is written for anybody who has some interest in the topic. Because the topics and
techniques covered throughout this book are so varied, it is bound to be of interest to
everybody from hobbyist programmers to professional shader...
Beginner's Guide to DarkBASIC Game Programming Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engine for you! By the end of the book, you will have written complete 2D and 3D games.
You’re interested in programming games, but you don’t know where to start. Beginner’s Guide to...
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