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Beginning .NET Game Programming in C#
This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds.
Code... | | ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by... | | Programming Role Playing Games with DirectX (Game Development Series)
With fingers blistered and eyes bloodshot, all your hard work is about to pay off. After one hundred hours of playing the newest computer-based roleplaying game, you’ve managed to reach the end. All that stands between you and victory is a very large, very angry dragon. Not to worry though—you have a couple of tricks up your... |
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Beginning DirectX 11 Game Programming
Many of us wish to create our own video games. For some, gaming is a hobby, and
for others it is something fun to participate in casually. But for the rest of us,
gaming and the dream of making our own games is more like a passion. Chances
are, if you’ve purchased this book, you are looking to turn your desire and passion
into... | | .NET Framework Solutions: In Search of the Lost Win32 APIIf you've begun programming using Microsoft's .NET Framework, you've discovered a lot of new and improved functionality. But, more than likely, you've also discovered a lot of missing functionality. Indeed, a third of the functions supported by the old Win32 API are not yet supported by .NET. Although you may not at first notice the loss of Win32... | | Developing Drivers with the Windows Driver FoundationGet in-depth, expert guidance on developing drivers for Windows
Start developing robust drivers with expert guidance from the team who developed Windows Driver Foundation. This comprehensive book gets you up to speed quickly and goes beyond the fundamentals to help you extend your Windows development skills. You get best practices,... |
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Beginning Game Audio ProgrammingNo matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles.... | | Game Physics (Interactive 3d Technology Series)Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to... | | Data Structures and Algorithms for Game Developers (Game Development Series)Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game... |
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