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Beginning DirectX 9 (Game Development Series)
Beginning DirectX 9 (Game Development Series)
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and...
Sams Teach Yourself DirectX 7 in 24 Hours (Teach Yourself -- Hours)
Sams Teach Yourself DirectX 7 in 24 Hours (Teach Yourself -- Hours)
From the first hour, Sams Teach Yourself DirectX 7 in 24 Hours has you creating your own DirectX-enabled applications. Author Robert Dunlop guides you through the complicated DirectX APIs, empowering you to create your own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation,...
Inside Direct3D (Dv-Mps Inside)
Inside Direct3D (Dv-Mps Inside)

With the introduction of Microsoft Windows 95, game developers had the opportunity to develop Windows-based games that were far more powerful than was possible with earlier versions of Windows. Even with this capability, however, accessing the multimedia hardware consistently and efficiently was no easy task—that is, until Microsoft...

Sams Teach Yourself Game Programming with DirectX in 21 Days
Sams Teach Yourself Game Programming with DirectX in 21 Days

The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and...

HLSL Development Cookbook
HLSL Development Cookbook

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required. If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those...

Learning Windows 8 Game Development
Learning Windows 8 Game Development

Learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples

Overview

  • Use cutting-edge technologies like DirectX to make awesome games
  • Discover tools that will make game development easier
  • Bring your game to the latest touch-enabled PCs...
XNA 4 3D Game Development by Example: Beginner's Guide
XNA 4 3D Game Development by Example: Beginner's Guide
Microsoft's XNA Framework provides C# developers with a robust and efficient method of utilizing the DirectX and Direct3D Application Programming Interfaces (APIs) in order to build 3D games for the Windows, Xbox 360, and Windows Phone platforms.

This book will present a series of video games, utilizing the XNA
...
Programming Role Playing Games with DirectX (Game Development Series)
Programming Role Playing Games with DirectX (Game Development Series)

With fingers blistered and eyes bloodshot, all your hard work is about to pay off. After one hundred hours of playing the newest computer-based roleplaying game, you’ve managed to reach the end. All that stands between you and victory is a very large, very angry dragon. Not to worry though—you have a couple of tricks up your...

Microsoft  Visual Basic: Game Programming for Teens
Microsoft Visual Basic: Game Programming for Teens
If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual...
Game Developer's Marketplace
Game Developer's Marketplace
In 1995 I got a call from Keith Weiskamp, who wanted me to turn a bunch of notes I was putting out on the Internet into a book about game development. That book became the Ultimate Game Developer’s Sourcebook, and it was a chance for me to really document an industry I love. It will forever hold a special place in my life.

As I set
...
Introduction to Game Programming with C++ (Wordware Game Developer's Library)
Introduction to Game Programming with C++ (Wordware Game Developer's Library)

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several...

Focus On SDL (The Premier Press Game Development Series)
Focus On SDL (The Premier Press Game Development Series)
Focus On SDL is your key to writing programs faster and with greater ease. Execute the same applications as with DirectX, but with more versatility. SDL allows you to pack up your code and go! If you have a basic knowledge of C++, you're ready to roll. Dive into advanced topics such as alpha blending and overlays, or intensify your game audio with...
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