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Focus On SDL (The Premier Press Game Development Series)
Focus On SDL (The Premier Press Game Development Series)
Focus On SDL is your key to writing programs faster and with greater ease. Execute the same applications as with DirectX, but with more versatility. SDL allows you to pack up your code and go! If you have a basic knowledge of C++, you're ready to roll. Dive into advanced topics such as alpha blending and overlays, or intensify your game audio with...
32/64-bit 80x86 Assembly Language Architecture
32/64-bit 80x86 Assembly Language Architecture
This book discusses 32- and 64-bit 80x 86 assembly language programming inclusive of the SIMD instruction supersets that bring the 80x86 processor into the realm of the supercomputer. This book can be used in a self-taught or academic environment.

The increasing complexity of programming environments provides a number of opportunities for...

Windows 8 App Projects - XAML and C# Edition (Expert's Voice in Windows 8)
Windows 8 App Projects - XAML and C# Edition (Expert's Voice in Windows 8)

Become a leading Windows 8 app developer by using Windows 8 App Projects - XAML and C# Edition to learn techniques, tools, and ideas to create successful, 5-star apps.

Windows 8 App Projects - XAML and C# Edition shows you the nuts and bolts of the Windows 8
...

HLSL Development Cookbook
HLSL Development Cookbook

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required. If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those...

Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX),...
Introduction to Game Programming with C++ (Wordware Game Developer's Library)
Introduction to Game Programming with C++ (Wordware Game Developer's Library)

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several...

Professional XNA Game Programming: For Xbox 360 and Windows
Professional XNA Game Programming: For Xbox 360 and Windows

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA...

Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural
...
3D Game Engine Programming (Game Development Series)
3D Game Engine Programming (Game Development Series)
Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the...
Retro Game Programming: Unleashed for the Masses (Premier Press Game Development)
Retro Game Programming: Unleashed for the Masses (Premier Press Game Development)

Twenty-one years ago, I read a book that changed my life. Today I hope to write a book that will change yours. This is not a self-help book or some form of new philosophy. This book is the gateway to the inner sanctums of game programming, past and present. Bold words, I know, but I believe in this book with my whole heart. To someone...

DirectX 8 and Visual Basic Development (.Net)
DirectX 8 and Visual Basic Development (.Net)

DirectX 8 and Visual Basic Developmentfills an unmet need in the marketplace as the first book to explain how to use VB.NET and DirectX 8 to create sophisticated multi- media applications. Topics include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that...

Microsoft Jscript.NET Programming
Microsoft Jscript.NET Programming
This book provides a comprehensive transition from JScript to the .NET Framework/platform including coverage of JScript.NET (language), ASP.NET, and Windows Forms. The book will discuss the language changes to ease the developer into working with the new syntax. and then several chapters on ASP.NET will correlate the differences between the former...
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