Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Beginning Game Programming (Premier Press Game Development)
Beginning Game Programming (Premier Press Game Development)
Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple...
Beginning Direct3D Game Programming, Second Edition
Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High-Level Shader Language), and greater concentration of the fixed-function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end...

Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance. When you?re ready to take the...
Windows Vista Ultimate Bible
Windows Vista Ultimate Bible

The ultimate book on the ultimate Vista for gamers and digital media buffs

If you're the ultimate gamer and multimedia fan, Windows Vista Ultimate and this information-packed book are for you. Want to launch games with a single click? Share files with your Xbox 360? Try out new audio and media tools?...

Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#

Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.

Throughout the course of the book, you'll develop an off-road driving...

Game Development with SlimDX (Community Experience Distilled)
Game Development with SlimDX (Community Experience Distilled)

A fast-paced and practical guide on game development using SlimDX

Overview

  • Harness the power of DirectInput and XInput to detect and respond to user input from keyboard, mouse, and joysticks/gamepads while adding the allimportant interactivity to your games
  • Make the most of Direct2D,...
Programming Cameras and Pan-Tilts: with DirectX and Java
Programming Cameras and Pan-Tilts: with DirectX and Java
The rapid rise of PC-based cameras has lead to the enormous growth of software applications that use real-time video programming. These applications include video conferencing, computer games, scientific research, automated security and surveillance, industrial inspection, and Web cameras. Previously, developers had to search through manufacturer...
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help
...
Sams Teach Yourself Game Programming with DirectX in 21 Days
Sams Teach Yourself Game Programming with DirectX in 21 Days

The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and...

DirectX Audio Exposed : Interactive Audio Development
DirectX Audio Exposed : Interactive Audio Development
This text features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies allows software engineers and content creators to create interactive, adaptive audio content.

DirectX 0 Audio Exposed: Interactive Development features a look into the most...

Learning Windows 8 Game Development
Learning Windows 8 Game Development

Learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples

Overview

  • Use cutting-edge technologies like DirectX to make awesome games
  • Discover tools that will make game development easier
  • Bring your game to the latest touch-enabled PCs...
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development)
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development)
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader...
Result Page: 9 8 7 6 5 4 3 2 1 
©2019 LearnIT (support@pdfchm.net) - Privacy Policy