 |
|
 Programming Cameras and Pan-Tilts: with DirectX and JavaThe rapid rise of PC-based cameras has lead to the enormous growth of software applications that use real-time video programming. These applications include video conferencing, computer games, scientific research, automated security and surveillance, industrial inspection, and Web cameras. Previously, developers had to search through manufacturer... |  |  Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROMVertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX... |  |  .NET Framework Solutions: In Search of the Lost Win32 APIIf you've begun programming using Microsoft's .NET Framework, you've discovered a lot of new and improved functionality. But, more than likely, you've also discovered a lot of missing functionality. Indeed, a third of the functions supported by the old Win32 API are not yet supported by .NET. Although you may not at first notice the loss of Win32... |
|
 Managed DirectX 9 Kick Start : Graphics and Game ProgrammingManaged DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time... |  |  Game Programming All in OneWhen combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two... |  |  Learn Vertex & Pixel Shader Programming with DirectX 9This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in... |
|
 ShaderX2: Introductions and Tutorials with DirectX 9.0This book is a collection of articles that explain the foundations of shader programming, from the High Level Shading Language and version 3.0 shader models to shadow mapping and stencil shadow volumes. The following provides a brief overview of these articles: Jason L. Mitchell and Craig Peeper, one of the creators of HLSL ... |  |  Beginning C# Game Programming (Game Development)Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive... |  |  Introduction to 3D Game Programming with DirectX 10Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III... |
|
|
Result Page: 9 8 7 6 5 4 3 2 1 |