Windows Vista Ultimate Bible
The ultimate book on the ultimate Vista for gamers and digital media buffs
If you're the ultimate gamer and multimedia fan, Windows Vista Ultimate and this information-packed book are for you. Want to launch games with a single click? Share files with your Xbox 360? Try out new audio and media tools?...
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.
Throughout the course of the book, you'll develop an off-road driving...
Game Development with SlimDX (Community Experience Distilled)
A fast-paced and practical guide on game development using SlimDX
Harness the power of DirectInput and XInput to detect and respond to user input from keyboard, mouse, and joysticks/gamepads while adding the allimportant interactivity to your games
Make the most of Direct2D,...
Programming Cameras and Pan-Tilts: with DirectX and Java The rapid rise of PC-based cameras has lead to the enormous growth of software applications that use real-time video programming. These applications include video conferencing, computer games, scientific research, automated security and surveillance, industrial inspection, and Web cameras. Previously, developers had to search through manufacturer... 3D Math Primer for Graphics and Game Development (Wordware Game Math Library) This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.
Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help...
Sams Teach Yourself Game Programming with DirectX in 21 Days
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and...
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