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Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and...
Game Physics (Interactive 3d Technology Series)
Game Physics (Interactive 3d Technology Series)
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
32/64-bit 80x86 Assembly Language Architecture
32/64-bit 80x86 Assembly Language Architecture
This book discusses 32- and 64-bit 80x 86 assembly language programming inclusive of the SIMD instruction supersets that bring the 80x86 processor into the realm of the supercomputer. This book can be used in a self-taught or academic environment.

The increasing complexity of programming environments provides a number of opportunities for...

Game Programming Gems 4 (Game Programming Gems Series)
Game Programming Gems 4 (Game Programming Gems Series)
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to...
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development)
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development)
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader...
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance. When you?re ready to take the...
Developing Drivers with the Windows  Driver Foundation
Developing Drivers with the Windows Driver Foundation

Get in-depth, expert guidance on developing drivers for Windows

Start developing robust drivers with expert guidance from the team who developed Windows Driver Foundation. This comprehensive book gets you up to speed quickly and goes beyond the fundamentals to help you extend your Windows development skills. You get best practices,...

Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows
Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows
Many developers became interested in programming because they saw a video game and thought, “How did they do that?” This book helps demystify what is required to make video games. Being able to write games on a next-generation console like the Xbox 360 has never been an option for the masses before. Now with the XNA Framework, games can...
Visual Basic Game Programming For Teens
Visual Basic Game Programming For Teens
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will...
The Microsoft DirectX 9 Programmable Graphics Pipeline
The Microsoft DirectX 9 Programmable Graphics Pipeline
Interactive 3-D graphics is one of the most rapidly advancing technologies ever applied to entertainment. The clear trend of increasing entertainment richness and sophistication that started with the era of Pong shows no sign of slowing.

Over the next few years, the visual quality and realism of interactive 3-D graphics will grow to
...
Multiplayer Game Programming w/CD (Prima Tech's Game Development)
Multiplayer Game Programming w/CD (Prima Tech's Game Development)
Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, basic networking, and an introduction to Visual C++ and Windows programming. After you cover the basics, you'll...
Microsoft Jscript.NET Programming
Microsoft Jscript.NET Programming
This book provides a comprehensive transition from JScript to the .NET Framework/platform including coverage of JScript.NET (language), ASP.NET, and Windows Forms. The book will discuss the language changes to ease the developer into working with the new syntax. and then several chapters on ASP.NET will correlate the differences between the former...
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