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Game Programming All in One
Game Programming All in One

Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the...

Construct Game Development Beginner's Guide
Construct Game Development Beginner's Guide
Welcome to Construct Game Development Beginner's Guide. In this book, you will be learning to use the free and open source software Construct Classic to make your own video games from scratch.

Construct Classic is a DirectX 9-based game creation environment for Windows, designed for making 2D games. Construct
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The Microsoft DirectX 9 Programmable Graphics Pipeline
The Microsoft DirectX 9 Programmable Graphics Pipeline
Interactive 3-D graphics is one of the most rapidly advancing technologies ever applied to entertainment. The clear trend of increasing entertainment richness and sophistication that started with the era of Pong shows no sign of slowing.

Over the next few years, the visual quality and realism of interactive 3-D graphics will grow to
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Advanced Animation with DirectX
Advanced Animation with DirectX
Welcome to Advanced Animation with DirectX® ! This book is your guide to getting past the basics of DirectX graphics and into the bigger world of advanced animation! Take the information you already know and learn how to expand it into a vast array of various eyepopping graphical effects.

Keep
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Visual Basic Game Programming For Teens
Visual Basic Game Programming For Teens
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will...
DirectX 3D Graphics Programming Bible
DirectX 3D Graphics Programming Bible
Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran...
HLSL and Pixel Shaders for XAML Developers
HLSL and Pixel Shaders for XAML Developers
Pixel Shaders are one of the more powerful graphic tools available for XAML programmers. I first encountered them in the Windows Presentation Foundation 3.5 SP1 release and was completely smitten. It didn’t take long to learn that I could create custom shaders, commonly called Effects in WPF, and add them to...
Introduction to 3D Game Programming with DirectX 9.0
Introduction to 3D Game Programming with DirectX 9.0
This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what...
Sams Teach Yourself DirectX 7 in 24 Hours (Teach Yourself -- Hours)
Sams Teach Yourself DirectX 7 in 24 Hours (Teach Yourself -- Hours)
From the first hour, Sams Teach Yourself DirectX 7 in 24 Hours has you creating your own DirectX-enabled applications. Author Robert Dunlop guides you through the complicated DirectX APIs, empowering you to create your own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation,...
Learn Vertex & Pixel Shader Programming with DirectX 9
Learn Vertex & Pixel Shader Programming with DirectX 9
This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.

Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in
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Advanced Lighting and Materials with Shaders
Advanced Lighting and Materials with Shaders
Programmable GPUs provide the processing horsepower necessary to render realistic graphics in real time, but this has put a new burden on graphics programmers. They now need to have an in-depth understanding of lights and surface propertiex before they can use the capablities of the GPU.

About the Author
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Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III...
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