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Advanced Animation with DirectXWelcome to Advanced Animation with DirectX® ! This book is your guide to getting past the basics of DirectX graphics and into the bigger world of advanced animation! Take the information you already know and learn how to expand it into a vast array of various eyepopping graphical effects.
Keep... | | Visual Basic Game Programming For TeensGet ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will... | | DirectX 3D Graphics Programming BibleMicrosoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran... |
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Learn Vertex & Pixel Shader Programming with DirectX 9This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in... | | Advanced Lighting and Materials with ShadersProgrammable GPUs provide the processing horsepower necessary to render realistic graphics in real time, but this has put a new burden on graphics programmers. They now need to have an in-depth understanding of lights and surface propertiex before they can use the capablities of the GPU.
About the Author ... | | Introduction to 3D Game Programming with DirectX 10Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III... |
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