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XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)
Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it...
Microsoft Expression Blend Unleashed
Microsoft Expression Blend Unleashed
Microsoft Expression Blend Unleashed is about learning a new tool for designers, but also learning a new mindset for developers. Expression Blend enables the delivery of rich interactive applications, for the web as well as the desktop, allowing you to take graphical assets and blend them with functional .NET code through the power of XAML...
.NET Game Programming with DirectX 9.0
.NET Game Programming with DirectX 9.0
.net Game Programming with DirectX 9.0 is a cool book that gets you up to speed fast on your own game projects. Balanced and complete, .net Game Programming with DirectX 9.0 is aimed toward beginners and advanced programmers alike. The first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay, .net Game Programming with...
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tips
and Tricks, I planned to do another book with an entirely new set of innovative
ideas, techniques, and algorithms. The call for authors led to many proposals from
nearly 80 people who wanted to contribute to the book. Some of these proposals
featured
...
Beginning Direct3D Game Programming, Second Edition
Beginning Direct3D Game Programming, Second Edition

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High-Level Shader Language), and greater concentration of the fixed-function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end...

Strategy Game Programming with DirectX 9.0
Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system...

Direct3D Rendering Cookbook
Direct3D Rendering Cookbook

50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life

About This Book

  • Learn and implement the advanced rendering techniques in Direct3D 11.2 and bring your 3D graphics project to life
  • Study the source code...
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is...

Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
DirectX 8 and Visual Basic Development (.Net)
DirectX 8 and Visual Basic Development (.Net)

DirectX 8 and Visual Basic Developmentfills an unmet need in the marketplace as the first book to explain how to use VB.NET and DirectX 8 to create sophisticated multi- media applications. Topics include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that...

Advanced Animation with DirectX
Advanced Animation with DirectX
Welcome to Advanced Animation with DirectX® ! This book is your guide to getting past the basics of DirectX graphics and into the bigger world of advanced animation! Take the information you already know and learn how to expand it into a vast array of various eyepopping graphical effects.

Keep
...
Beginning Game Programming (Premier Press Game Development)
Beginning Game Programming (Premier Press Game Development)
Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple...
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