DirectX 3D Graphics Programming Bible Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran... HLSL and Pixel Shaders for XAML Developers
Pixel Shaders are one of the more powerful graphic tools available for XAML programmers.
I first encountered them in the Windows Presentation Foundation 3.5 SP1 release
and was completely smitten. It didn’t take long to learn that I could create custom
shaders, commonly called Effects in WPF, and add them to...
Introduction to 3D Game Programming with DirectX 9.0 This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what...
|Result Page: 9 8 7 6 5 4 3 2 1 |