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 Game Character DevelopmentThe game development industry is in some ways quite similar to the film industry. We create entertainment for the masses, escapism for people as they are taken into different lives, and amazing worlds of imagination and wonder. The outsider’s view of what it must be like to work in these industries is often enjoyed through rose-tinted... |  |  Computational Fluid Dynamics: An Introduction (Von Karman Institute Book)Computational Fluid Dynamics: An Introduction grew out of a von Karman Institute (VKI) Lecture Series by the same title first presented in 1985 and repeated with modifications every year since that time.
The objective, then and now, was to present the subject of computational fluid dynamics (CFD) to an audience unfamiliar with all but... |  |  Cross-Platform Game Programming (Game Development)With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every... |
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 Plastics Engineering, Third EditionThis book presents in a single volume the basic essentials of the properties and processing behaviour of plastics and composites. The aim is to give engineers and technologists a sound understanding of basic principles without the introduction of unduly complex levels of mathematics or chemistry and thereby set plastics in their proper context as... |  |  |  |  Alternative Energy Edition 1. (3 Volume set)"The editors ably achieve their goal of showing students the connections between science and people's lives in the nineteenth century, thus helping to make both science and history more relevant to their own." -- ARBA (2002) (ARBA 20030201)
"These volumes offer a perspective on how scientific... |
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