





Isosurfaces: Geometry, Topology, and Algorithms
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first book to focus on basic...   Mathematics for Computer GraphicsBaffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover  and hopefully discover for the first time a new way of understanding  the mathematical techniques...   Introduction to Biometrics
A number of crucial societal applications like international border crossing, electronic
commerce, and welfare disbursement require reliable person recognition systems.
Traditional person authentication methods based on passwords and identity
documents often fail to meet the stringent security and performance demands of
these... 



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