Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his...
Linear Algebra: A Geometric Approach
One of the most enticing aspects of mathematics, we have found, is the interplay of
ideas from seemingly disparate disciplines of the subject. Linear algebra provides
a beautiful illustration of this, in that it is by nature both algebraic and geometric.
Isosurfaces: Geometry, Topology, and Algorithms
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first book to focus on basic...
Mathematics for Computer Graphics Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques... Introduction to Biometrics
A number of crucial societal applications like international border crossing, electronic
commerce, and welfare disbursement require reliable person recognition systems.
Traditional person authentication methods based on passwords and identity
documents often fail to meet the stringent security and performance demands of
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