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|
 Geometric Partial Differential Equations and Image Analysis
This book is an introduction to the use of geometric partial differential equations (PDEs) in image processing and computer vision. This relatively new research area brings a number of new concepts into the field, providing, among other things, a very fundamental and formal approach to image processing. State-of-the-art practical results in... |  |  Breaking Ocean Waves: Geometry, Structure and Remote Sensing
This book represents the most comprehensive description of the physical findings of an investigation into the spatio-temporal characteristics of the gravity of breaking waves and the foam activity in open sea by methods and instruments of optical and microwave remote sensing.
The study of physical and electrodynamics'... |  |  The Unimaginable Mathematics of Borges' Library of Babel
"The Library of Babel" is arguably Jorge Luis Borges' best known story--memorialized along with Borges on an Argentine postage stamp. Now, in The Unimaginable Mathematics of Borges' Library of Babel, William Goldbloom Bloch takes readers on a fascinating tour of the mathematical ideas hidden within one of the classic works... |
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 |  |  Introduction to Biometrics
A number of crucial societal applications like international border crossing, electronic
commerce, and welfare disbursement require reliable person recognition systems.
Traditional person authentication methods based on passwords and identity
documents often fail to meet the stringent security and performance demands of
these... |  |  |
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 |  |  Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
This book will show you how to make your very own next-gen 3D games in Flash. If... |  |  |
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