




GPU Gems 3It has been only three years since the first GPU Gems book was introduced, and some areas of realtime graphics have truly become ultrarealistic. Chapter 14, "Advanced Techniques for Realistic RealTime Skin Rendering," illustrates this evolution beautifully, describing a skin...   The Shape of Space (Pure and Applied Mathematics)Maintaining the standard of excellence set by the previous edition, this textbook covers the basic geometry of two and threedimensional spaces Written by a master expositor, leading researcher in the field, and MacArthur Fellow, it includes experiments to determine the true shape of the universe and contains illustrated examples and engaging...   




Result Page: 36 35 34 33 32 31 30 29 28 27 26 