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Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector...
Topological Algorithms for Digital Image Processing (Machine Intelligence and Pattern Recognition)
Topological Algorithms for Digital Image Processing (Machine Intelligence and Pattern Recognition)
Objects in three dimensions, and their two-dimensional images, are approximated digitally by sets of voxels ("volume elements") or pixels ("picture elements"), respectively. Digital geometry is the study of geometric properties of digitized objects (or digitized images of objects); it deals both with the definitions of such...
Drawing Graphs: Methods and Models (Lecture Notes in Computer Science)
Drawing Graphs: Methods and Models (Lecture Notes in Computer Science)
Graph drawing comprises all aspects of visualizing structural relations between objects. The range of topics dealt with extends from graph theory, graph algorithms, geometry, and topology to visual languages, visual perception, and information visualization, and to computer-human interaction and graphics design. This monograph gives a systematic...
The Optimal Implementation of Functional Programming Languages (Cambridge Tracts in Theoretical Computer Science)
The Optimal Implementation of Functional Programming Languages (Cambridge Tracts in Theoretical Computer Science)
All traditional implementation techniques for functional languages fail to avoid useless repetition of work. They are not "optimal" in their implementation of sharing, often causing a catastrophic, exponential explosion in reduction time. Optimal reduction is an innovative graph reduction technique for functional expressions, introduced...
Mathematics of Shape Description: A Morphological Approach to Image Processing and Computer Graphics
Mathematics of Shape Description: A Morphological Approach to Image Processing and Computer Graphics
Image processing problems are often not well defined because real images are contaminated with noise and other uncertain factors. In Mathematics of Shape Description, the authors take a mathematical approach to address these problems using the morphological and set-theoretic approach to image processing and computer graphics by presenting...
Taxicab Geometry: An Adventure in Non-Euclidean Geometry
Taxicab Geometry: An Adventure in Non-Euclidean Geometry

Develops a simple non-Euclidean geometry and explores some of its practical applications through graphs, research problems, and exercises. Includes selected answers.

This book has a triple purpose: to develop a very simple, concrete non-Euclidean geometry; to explore a few of its many real-world applications; to pose some of the...

OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Key Features

  • Explore techniques for implementing shadows using shadow maps and shadow volumes
  • Learn to use GLSL...
Algorithms: Design and Analysis (De Gruyter Textbook)
Algorithms: Design and Analysis (De Gruyter Textbook)

Algorithms play a central role both in the theory and in the practice of computing. The goal of the authors was to write a textbook that would not trivialize the subject but would still be readable by most students on their own. The book contains over 120 exercises. Some of them are drills; others make important points about the...

Printed Biomaterials: Novel Processing and Modeling Techniques for Medicine and Surgery (Biological and Medical Physics, Biomedical Engineering)
Printed Biomaterials: Novel Processing and Modeling Techniques for Medicine and Surgery (Biological and Medical Physics, Biomedical Engineering)

Recent studies have shown that novel processing and modeling techniques may be used to create patient-specific prostheses, artificial tissues, and other implants using data obtained from magnetic resonance imaging, computed tomography, or other imaging techniques. For example, customized prostheses may be fabricated that possess suitable...

3D Shape: Its Unique Place in Visual Perception
3D Shape: Its Unique Place in Visual Perception
The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua non of shape perception; you are...
Handbook of Discrete and Computational Geometry, Second Edition (Discrete Mathematics and Its Applications)
Handbook of Discrete and Computational Geometry, Second Edition (Discrete Mathematics and Its Applications)

While high-quality books and journals in this field continue to proliferate, none has yet come close to matching the Handbook of Discrete and Computational Geometry, which in its first edition, quickly became the definitive reference work in its field. But with the rapid growth of the discipline and the many advances made over the past seven...

Face Geometry and Appearance Modeling: Concepts and Applications
Face Geometry and Appearance Modeling: Concepts and Applications

Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential...

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