|
|
|
|
|
Spring LiveThis book is written for Java developers familiar with web frameworks. Its main purpose is for Java developers to learn Spring and evaluate it against other frameworks. One of my hopes is to compare Spring to other web frameworks, or at least show how it can be integrated with other frameworks (i.e. Struts, WebWork, maybe even Tapestry down the... | | OpenGL(R) ES 2.0 Programming GuideOver the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from... | | Programming iOS 4: Fundamentals of iPhone, iPad, and iPod Touch Development
With the advent of version 2 of the iPhone system, Apple proved they could do a remarkable
thing — adapt their existing Cocoa computer application programming
framework to make applications for a touch-based device with limited memory and
speed and a dauntingly tiny display. The resulting Cocoa Touch framework, in fact,
turned... |
|
|
|
|
Result Page: 103 102 101 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 |