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 iLife '11 For Dummies
Remember the Nowhere Man from the Beatles’ classic animated movie
Yellow Submarine? He was the nerdy little fellow always going round
in circles, writing books, making music, taking pictures, directing plays,
and making movies, always so very busy. But he was also very sad because
no one could see his work; the Blue Meanies had... |  |  Flash Mobile: Developing Android and iOS Applications (Visualizing the Web)
Change: It’s what we expect from technology, from the PC to
the web, through to HD TV. But nothing has been as disruptive
as the change the iPhone and Android phones have brought.
For the first time the power of a computer will fit in your hand,
you are always connected to the Internet, and these devices are
loaded with... |  |  Pervasive Information Architecture: Designing Cross-Channel User Experiences
I knew the Internet before it got famous. There were places but no paths, no
maps, no search engines. Entry required a key in the form of an IP address
and an incantation in the language of UNIX. It was a small world that felt big
because it was so easy to get lost in the shadowy realm of texts and data, completely
devoid of color.... |
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 Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
As the iOS platform begins to become more popular, developers are looking for ways to add
additional polish and functionality to their software. Game Center and Game Kit provide an easy
path for adding advanced functionality to your software with only a fraction of the work in the
past.
Beginning iOS Game Center and Game... |  |  |  |  iPod: The Missing Manual
What a difference a decade makes. When Apple introduced the very first iPod back in October 2001, it was a bulky chunk of white plastic, chrome, and glass that held a mere 5 gigabytes of music. But its concept was simple and enticing: you could carry 1,000 songs around in your pocket. And people did.
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