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Pro C# 2008 and the .NET 3.5 Platform, Fourth Edition (Pro Series)
Released at the Microsoft Tech-Ed conference in Atlanta, Georgia, back in 2001, the first edition of this book coincided with the beta .NET platform and, in many ways, the manuscript was in beta too. Its fresh approach won a place as a 2002 Jolt Award finalist, and it won the 2003 Referenceware Excellence Award in the programming book... | | Pro C# 5.0 and the .NET 4.5 Framework (Professional Apress)
Many moons ago (circa 2001), I was given the opportunity to write a book on a forthcoming Microsoft
technology that was, at the time, dubbed NGWS (Next Generation Windows Software). As I began to
examine the source code provided by Microsoft, I noticed numerous code comments referring to the
“COOL” (Common Object... | | Skype Me!: From Single User to Small Enterprise and BeyondYou are going to love Skype Me! From Single User to Small Enterprise and Beyond. Here’s why: Michael Gough knows his stuff. Michael has also completed a remarkably difficult project around a remarkably cool product, Skype.
Michael is a busy guy. I have no idea where he found time to write a... |
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The Struts Framework: Practical Guide for Java Programmers"I heartily endorse this book. Since an early copy of Sue's manuscript hit my desk, it has not left my side and is now well thumbed and gathering coffee stains from regular use." Simon Chappell - Java Programming Specialist with a Fortune 100 company."
"Sue Spielman launches the aspiring Java J2EE programmer on... | | A Funny Thing Happened on the Way to the Agora: Ancient Greek and Roman Humour
Ancient Greece and Rome aren't usually remembered for their sense of humour. However, in reality the ancient Greeks and Romans often refused to take themselves seriously. Strange and outlandish activities abounded - including somebody accidentally exposing himself while dancing sideways at his wedding (those wearing bed sheets didn't... | | The NURBS Book (Monographs in Visual Communication)
The second, revised edition of this book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer-aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and computational tricks are covered, too,... |
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