




Learning SciPy for Numerical and Scientific Computing Second Edition
Quick solutions to complex numerical problems in physics, applied mathematics, and science with SciPy
About This Book

Use different modules and routines from the SciPy library quickly and efficiently

Create vectors and matrices and learn how to perform standard mathematical operations...
  GNU Octave Beginner's Guide
Using a range of very different examples, this beginner's guide will take you through the
most important aspects of GNU Octave. The book starts by introducing how you work with
mathematical objects like vectors and matrices, demonstrating how to perform simple
arithmetic operations on these objects and explaining how to use some of...   Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... 




Result Page: 14 13 12 11 10 9 8 7 6 5 