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A Student's Guide to Coding and Information Theory
A Student's Guide to Coding and Information Theory

This easy-to-read guide provides a concise introduction to the engineering background of modern communication systems, from mobile phones to data compression and storage. Background mathematics and specific engineering techniques are kept to a minimum so that only a basic knowledge of high-school mathematics is needed to understand the...

Universal Design for Web Applications: Web Applications That Reach Everyone
Universal Design for Web Applications: Web Applications That Reach Everyone

Universal Design for Web Applications teaches you how to build websites that are more accessible to people with disabilities and explains why doing so is good business. It takes more work up front, but the potential payoff is huge -- especially when mobile users need to access your sites.

You'll
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Development Connections: Unveiling the Impact of New Information Technologies
Development Connections: Unveiling the Impact of New Information Technologies

Development Connections takes stock of recent advances in what is broadly known as Information and Communication Technologies (ICTs)—cell phones, computers, and related Internet applications, as well as software advances that aim at improving the welfare of societies by empowering them.  It is a comparative look at...

Pro Android Games
Pro Android Games

Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.

With...

Mobile .NET
Mobile .NET

Mobile .NET begins by examining a wide variety of different wireless Internet devices. These devices are divided into two main divisions: those that are directly supported by .NET (Pocket PCs, i-Mode phones, and WAP devices) and those that are not (Palm OS and J2ME-powered devices). By the end of this book, you'll be able to make...

Beginning Java  ME Platform (Expert's Voice in Open Source)
Beginning Java ME Platform (Expert's Voice in Open Source)

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device!

Beginning...

How Electronic Things Work... And What to do When They Don't
How Electronic Things Work... And What to do When They Don't

Electronic equipment 'on the blink'? Don't junk it or pay sky-high repair costs - fix it yourself! Here's a guide to understanding and repairing electronics equipment written for people who would ordinarily 'call the shop'. With this fully illustrated, simple-to-use guide, you will get a grasp of the workings of the...

OpenCV Computer Vision with Python
OpenCV Computer Vision with Python

This book will show you how to use OpenCVs Python bindings to capture video, manipulate images, and track objects with either a normal webcam or a specialized depth sensor, such as the Microsoft Kinect. OpenCV is an open source, cross-platform libran' that provides building blocks for computer vision experiments and applications. It...

Programming the Mobile Web
Programming the Mobile Web

With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and...

Press On: Principles of Interaction Programming
Press On: Principles of Interaction Programming

Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons--not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and...

Basics of Game Design
Basics of Game Design
The video game industry has grown explosively over the past decade and is now a major provider of home entertainment. Since the North American release of the Nintendo Entertainment System (NES) in 1985, game industry revenues have also grown substantially and, according to the marketing research company NDP Group, grossed...
Juniper SRX Series
Juniper SRX Series
Security is one of the fastest moving segments within the realm of technology. Whereas most technology is created to offer new services or products, security is created to prevent the abuse of these new products and or services. In today’s world, where we are always connected in ways that have never been...
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