 |
|
 |  |  The Art of Profitability'Interesting, concise... This little book packs quite a punch.' - Miami Herald
What do Barbie dolls, Nokia phones, and American Express credit cards have in common? They all represent a powerful business model called pyramid profit. How about Intel, Microsoft, and Stephen King? They all exploit another model called value chain... |  |  Beginning Game Graphics (Premier Press Game Development)In the distant past, almost all great games were born and bred in the back bedroom. Creativity, and sometimes outright wackiness, reigned supreme. Then, not so long ago, the game business began to look a little more like Hollywood each year. If you couldn’t afford a high-end machine with high-end hardware, speak C like a second language, and... |
|
 Magento: Beginner's GuideMagento is the world's most evolved e-commerce solution. It runs on the Apache/MySQL/PHP platform. From one installation, you can control multiple storefronts, all sharing customer and product information. Magento's templates and themes enable you to customize the look and feel of your store, even optimizing it for mobile phones. Extensions... |  |  How to Do Everything Adobe Photoshop CS4Welcome to this book! Before we jump right in and start learning, I want to give you a heads up as to what you can expect going forward. If you’re brand-new to Photoshop, or intimidated by Photoshop, have no fear. We’ll go from the ground up. Even if you aren’t quite sure what Photoshop does, or who uses it, or what jobs you can... |  |  Space Time Play: Computer Games, Architecture and Urbanism: the Next LevelComputer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) â the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one... |
|
|
|
Result Page: 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 |