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Hacking the PSP: Cool Hacks, Mods, and Customizations for the Sony Playstation Portable
Hacking the PSP: Cool Hacks, Mods, and Customizations for the Sony Playstation Portable
You hold in your hand the Holy Grail for PSP aficionados—300 pages of ways to have even more fun with that little handheld powerhouse than the manufacturer intended. Use it as a hard drive. Surf the Web wirelessly. Play your own movies in the palm of your hand. Build your own battery pack. Run homebrew apps. And we're just getting started....
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished,...
Invisible Engines: How Software Platforms Drive Innovation and Transform Industries
Invisible Engines: How Software Platforms Drive Innovation and Transform Industries
Winner of the Business, Management & Accounting category in the 2006 Professional/Scholarly Publishing Annual Awards Competition presented by the Association of American Publishers, Inc.

Software platforms are the invisible engines that have created, touched, or transformed nearly every major industry for the past
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3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help
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Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)
Real-time 3D Character Animation with Visual C++ (Book & CD-ROM)
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether...
 
   
   
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