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 Developing Online Games: An Insider's GuideA soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A.... |  |  PlayStation®Mobile Development Cookbook
Over 65 recipes that will help you create and develop amazing mobile applications!
Overview
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Learn how you can create your own fantastic PlayStation®Mobile (PSM) applications
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Develop 2D games quickly and easily, complete with graphics, audio, and input
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Discover how to...
|  |  Games That Sell! (Wordware Game and Graphics Library)Analyzes successful games and translates this unique analysis into a book that details the do's and don'ts of effective game development and marketing.
About the Author Mark H. Walker is a veteran journalist, writer, and game designer. He has written more than 40 books about computer gaming, including Video... |
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 Vector Games Math Processors (Wordware Game Math Library)Vector math processors have, up until recently, been in the domain of the supercomputer, such as the Cray computers. Computers that have recently joined this realm are the Apple Velocity Engine (AltiVec) coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as well as IBM’s Power PC-based Gekko used in the... |  |  Ultimate Game Design: Building Game WorldsFilled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer... |  |  Project Arcade: Build Your Own Arcade MachineThis book is a culmination of five years of research into the subject of interfacing genuine arcade controls to computers. It is a polished and portable companion to the author’s Web site, the Build Your Own Arcade Controls FAQ (BYOAC), located at www.arcadecontrols.com/. Most of the research and information for this book came from the Web,... |
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