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The Video Game Explosion: A History from PONG to PlayStation and Beyond
The Video Game Explosion: A History from PONG to PlayStation and Beyond
In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video...
The Game Animator's Guide to Maya
The Game Animator's Guide to Maya
The Ultimate Resource for Professional Game Animators

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create...

Hacking Video Game Consoles: Turn your old video game systems into awesome new portables (ExtremeTech)
Hacking Video Game Consoles: Turn your old video game systems into awesome new portables (ExtremeTech)
Space Invaders and Asteroids are back!

Loved that Atari® when you were a kid? So did Ben Heckendorn — so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation® and Nintendo® aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too....

The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and...
Hardware Hacking: Have Fun While Voiding Your Warranty
Hardware Hacking: Have Fun While Voiding Your Warranty

"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an...

Programming the Cell Processor: For Games, Graphics, and Computation
Programming the Cell Processor: For Games, Graphics, and Computation

Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application

 

IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics...

Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A....

PlayStation®Mobile Development Cookbook
PlayStation®Mobile Development Cookbook

Over 65 recipes that will help you create and develop amazing mobile applications!

Overview

  • Learn how you can create your own fantastic PlayStation®Mobile (PSM) applications
  • Develop 2D games quickly and easily, complete with graphics, audio, and input
  • Discover how to...
Games That Sell! (Wordware Game and Graphics Library)
Games That Sell! (Wordware Game and Graphics Library)
Analyzes successful games and translates this unique analysis into a book that details the do's and don'ts of effective game development and marketing.

About the Author
Mark H. Walker is a veteran journalist, writer, and game designer. He has written more than 40 books about computer gaming, including Video
...
Vector Games Math Processors (Wordware Game Math Library)
Vector Games Math Processors (Wordware Game Math Library)
Vector math processors have, up until recently, been in the domain of
the supercomputer, such as the Cray computers. Computers that have
recently joined this realm are the Apple Velocity Engine (AltiVec)
coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as
well as IBM’s Power PC-based Gekko used in the
...
Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer...

Project Arcade: Build Your Own Arcade Machine
Project Arcade: Build Your Own Arcade Machine
This book is a culmination of five years of research into the subject of interfacing genuine arcade controls to computers. It is a polished and portable companion to the author’s Web site, the Build Your Own Arcade Controls FAQ (BYOAC), located at www.arcadecontrols.com/. Most of the research and information for this book came from the Web,...
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