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| | The Video Game Explosion: A History from PONG to PlayStation and BeyondIn the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video... | | The Video Game Theory Reader 2"The Video Game Theory Reader 2" picks up where the first "Video Game Theory Reader" (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms - the Nintendo Wii, the PlayStation 3, the Xbox 360 - and to new issues in the rapidly expanding field of video games studies. The... |
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GNU/Linux Application Programming (Programming Series)GNU/Linux is the Swiss army knife of operating systems. You’ll find it in the smallest devices (such as an Apple iPod) to the largest most powerful supercomputers (like IBM’s Blue Gene). You’ll also find GNU/Linux running on the most diverse architectures, from the older x86 processors to the latest cell processor that powers the... | | 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished,... | | Vector Games Math Processors (Wordware Game Math Library)Vector math processors have, up until recently, been in the domain of the supercomputer, such as the Cray computers. Computers that have recently joined this realm are the Apple Velocity Engine (AltiVec) coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as well as IBM’s Power PC-based Gekko used in the... |
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| | | | Game Design: Theory and PracticeOne of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing,... |
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