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Real-Time Embedded Multithreading Using ThreadX, Second Edition
Real-Time Embedded Multithreading Using ThreadX, Second Edition
Get up to speed with the ThreadX 5 real time operating system - deployed in over 500 million devices worldwide!

This second edition of Real-Time Embedded Multithreading contains the fundamentals of developing real-time operating systems and multithreading with all the new functionality of ThreadX Version 5. ThreadX has been
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Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
Grid Computing For Developers (Programming Series)
Grid Computing For Developers (Programming Series)
Learn the Future of Computing Today!

Many industry analysts believe that Grid computing will be the next big wave in technology. It is so promising that major technology companies such as IBN, Microsoft, Oracle, and Sun are allocating significant quantities of resources for Grid research and development. A Developer’s Guide to Grid...

GNU/Linux Application Programming (Programming Series)
GNU/Linux Application Programming (Programming Series)
GNU/Linux is the Swiss army knife of operating systems. You’ll find it in the smallest devices (such as an Apple iPod) to the largest most powerful supercomputers (like IBM’s Blue Gene). You’ll also find GNU/Linux running on the most diverse architectures, from the older x86 processors to the latest cell processor that powers the...
Distributed Control of Robotic Networks: A Mathematical Approach to Motion Coordination Algorithms (Princeton Series in Applied Mathematics)
Distributed Control of Robotic Networks: A Mathematical Approach to Motion Coordination Algorithms (Princeton Series in Applied Mathematics)
This book covers its subject very thoroughly. The framework the authors have established is very elegant and, if it catches on, this book could be the primary reference for this approach. I don't know of any other book that covers this set of topics.
(Richard M. Murray, California Institute of Technology )

This...

The gmax Handbook (Game Development Series)
The gmax Handbook (Game Development Series)
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax™ Handbook shows you how...
Networks-on-Chips: Theory and Practice (Embedded Multi-core Systems)
Networks-on-Chips: Theory and Practice (Embedded Multi-core Systems)

This book addresses many challenging topics related to the NoC research area. It starts by studying 3D NoC architectures and progresses to a discussion of NoC resource allocation, processor traffic modeling, and formal verification. NoC protocols are examined at different layers of abstraction. Also, several emerging research issues in NoC...

Programming Scala: Tackle Multi-Core Complexity on the Java Virtual Machine (Pragmatic Programmers)
Programming Scala: Tackle Multi-Core Complexity on the Java Virtual Machine (Pragmatic Programmers)
The increasing popularity and availability of multicore processors is creating a whole new set of challenges--although you can enjoy true concurrency, you're now faced with higher contention and synchronization issues. Deploying an existing application on a multicore processor may bring out previously hidden concurrency issues. Java's...
Mathematics and Physics for Programmers (Game Development Series)
Mathematics and Physics for Programmers (Game Development Series)
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic...
Virtualization for Dummies AMD Special Edition
Virtualization for Dummies AMD Special Edition
Virtualization is the latest in a long line of technical innovations designed to increase the level of system abstraction and enable IT users to harness ever-increasing levels of computer performance.

At its simplest level, virtualization allows you, virtually and cost-effectively, to have two or more computers, running two or more
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CMOS Multichannel Single-Chip Receivers for Multi-Gigabit Optical Data Communications (Analog Circuits and Signal Processing)
CMOS Multichannel Single-Chip Receivers for Multi-Gigabit Optical Data Communications (Analog Circuits and Signal Processing)
While the throughput of microprocessor systems tends to increase as a result of ongoing technology scaling and the advent of multi-core systems, the off-chip I/O communication bandwidth emerges as one of the potential bottlenecks that limit overall performance. In order to alleviate the communication speed constraints, optical data communication...
Photoshop Retouching Cookbook for Digital Photographers: 113 Easy-to-follow Recipes to Adjust and Correct Your Photos
Photoshop Retouching Cookbook for Digital Photographers: 113 Easy-to-follow Recipes to Adjust and Correct Your Photos
You’ve decided to build your own computer. Congratulations! That statement might seem a little like “You’ve decided to fly a 747” or “You’ve decided to teach yourself accounting” — but I’m here to tell you that this book was especially written to make it both easy and (believe it or not) fun to...
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