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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development)
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development)
The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader...
Foundation PHP for Flash
Foundation PHP for Flash
Written for the Flash developer who wants to do more, Steve Webster's PHP for Flash shows how to combine simple server-side scripts with Flash to create smarter, more versatile Web applications. With a truly engaging writing style and a sharp visual sense, this title will let any working Flash programmer make the transition to simple...
XDoclet in Action (In Action series)
XDoclet in Action (In Action series)
A guide to the new XDoclet development tool that eliminates programming busy work by automatically generating code and other deployment artifacts, this book enables developers who place metadata in a single source code file to use XDoclet to generate additional source code and other files that are required in a project. Both smaller code...
Interfacing with C++: Programming Real-World Applications
Interfacing with C++: Programming Real-World Applications
This book is for people who are interested in learning and exploring electronic interfacing as well as C++ programming in a practicable and enjoyable way. Readers will learn to program a PC to do real-world things – not simply number crunching and graphics. They will also master how to write programs that interact with real-world devices...
The Ap Professional Graphics Cd-Rom Library
The Ap Professional Graphics Cd-Rom Library
This volume attempts to continue along the path blazed by the first two volumes of this series, capturing the spirit of the creative graphics programmer. Each of the Gems represents a carefully crafted technique or idea that has proven useful for the respective author. These contributors have graciously allowed these ideas to be shared with you....
Everyday Scripting with Ruby: For Teams, Testers, and You
Everyday Scripting with Ruby: For Teams, Testers, and You
Are you a tester who spends more time manually creating complex test data than using it? A business analyst who seemingly went to college all those years so you can spend your days copying data from reports into spreadsheets? A programmer who can't finish each day's task without having to scan through version control system output, looking for the...
Game Coding Complete
Game Coding Complete
Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won't let out of our sight. From page one, Mike McShaffry, a leading programmer for Origin Systems (Makers of Wing Commander and the Ultima series) and Microsoft (Bicycle Casino), shows you how to create and code...
The Little SAS Book for Enterprise Guide 4.1
The Little SAS Book for Enterprise Guide 4.1
For over three decades, SAS software has been used by programmers, analysts, and scientists to manipulate and analyze data. Today, SAS (pronounced sass) is used around the world in 110 countries, at over 40,000 sites, by more than 4.5 million users. SAS users stay with SAS year after year because they know its broad flexibility and depth of...
Multimedia Introduction to Programming Using Java
Multimedia Introduction to Programming Using Java
Although vital to modern software development, Java and object-oriented programming can pose significant challenges to newcomers. This text, unique in both scope and approach and accompanied by an interactive CD-ROM , addresses that learning curve by providing a careful, classroom-tested presentation of Java -- from the fundamentals of variables,...
The PHP Anthology: Object Oriented PHP Solution, Volume 1
The PHP Anthology: Object Oriented PHP Solution, Volume 1
A compilation of best practice solutions to common Web Development problems in PHP, focusing on the achievement of practical goals by applying well-structured, object orientated software design principles.

Volume 1 covers the foundations of PHP including writing portable and reusable code, storing and extracting data from files, manipulating...

The JDK 1.4 Tutorial
The JDK 1.4 Tutorial
With the significant changes made to the new release of Java Development Kit (JDK), this book will act as tutorial for programmers who need to make use of he new features now. Each new or updated package or feature is given a theoretical introduction, including a discussion of the role of the package or feature within the larger Java platform....
Designing Enterprise Applications with the J2EE Platform
Designing Enterprise Applications with the J2EE Platform
SINCE its introduction more than two years ago, the Java 2 Platform, Enterprise Edition (J2EE), has rapidly established a new model for developing distributed applications. This model is based on well-defined components that can automatically take advantage of sophisticated platform services. These components can be developed according to standard...
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