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 Compiler ConstructionThe CC program committee is pleased to present this volume with the proceedings of the 13th International Conference on Compiler Construction (CC 2004). CC continues to provide an exciting forum for researchers, educators, and practitioners to exchange ideas on the latest developments in compiler technology, programming language implementation, and... |  |  Hybrid Systems: Computation and Control: 7th International Workshop, HSCC 2004, Philadelphia, PA, USA, March 25-27, 2004, ProceedingsThis book constitutes the refereed proceedings of the 7th International Workshop on Hybrid Systems: Computation and Control, HSCC 2004, held in Philadelphia, PA, USA, in March 2004.
The 43 revised full papers presented together with an invited article were carefully reviewed and selected from 117 submissions. The papers address all current... |  |  |
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 |  |  Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3DWhen NewTek announced the upcoming release of LightWave v9, we immediately began planning a new edition of the Essential book with hopes of releasing it around the time that LightWave v9 shipped. However, we decided early on that racing through the production was not our highest priority. Rather, our goal was to produce the most complete and... |  |  Microsoft® XNA Game Studio Creators GuideThis book shows you how to write complete 3D games from scratch. It will teach you the math, graphics, audio effects, and algorithms for all the features you would expect in a quality 3D game. This text explains how to set up your environment to write your XNA and shader code. It also explains how to create 3D models on a budget and how to use... |
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